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BALL x PIT

BALL x PIT

Developed by
Kenny Sun and Friends
Published by
Devolver Digital

$9.89

BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.

Consensus
B73.1/100
Steam players95.3% positiveOverwhelmingly Positive27,332 reviews
VG Insights estimate ↗≈1.6M copies · ≈$17.4M gross

What creators say

View full ranking →

Part 5 (Jul 2026) · #7 of 10 in that tierWatch the moment (0:08:35)

Tier list Part 5 (2026)

Ball x Pit is a brick-breaker roguelike with a city-building management layer between runs. He finds it very unique and loves the ball fusion and evolution system, which he says is most of the fun. He is less taken with the slow early game, heavy RNG, lack of player control and the tedious hub building. He knows he is in the minority and lands it at B tier, having replayed it after updates without changing his view.

Liked

  • Fusion and evolution of balls lets players build their own synergies every run, roughly 80%+ of the enjoyment
  • Characters feel different from each other at the start of a run
  • Late-game builds are chaotic, satisfying and can one-shot everything
  • Each biome has its own music, visuals, enemies and bosses
  • Visuals and overall vibe are strong, with plenty of content
  • Very unique concept, and short runs (about 15 minutes) let you progress both halves of the game

Disliked

  • City building and resource management add tedium, with poor information, unclear buildings and stat effects, and weak quality of life
  • Pacing is off: early game feels unwinnable without meta progression, and the fun part arrives too late
  • Heavy RNG in upgrades, including random numbers of upgrades on evolution, leaves little control over winning a run
  • Gameplay is chaotic and idle-like with little skill expression; mechanics like re-catching balls become useless
  • Some passives are boring and the hitbox is unclear
  • Dual-focus design makes both halves feel weaker than dedicated games

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