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Moon Watch

Moon Watch

Developed by
Jaspel
Published by
Pretty Soon

$9.99

Bullet heaven, deckbuilding, and strategy – Moon Watch is a wild new mix from the creators of Backpack Hero! Master your tactics, not reflexes: stop time at will, craft a killer deck, stop the horde in their tracks!

Consensus
F52.5/100
Steam players63.6% positiveMixed77 reviews
VG Insights estimate ↗≈5.1K copies · ≈$32.1K gross

What creators say

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Part 3 (Apr 2025) · #1 of 3 in that tierWatch the moment (2:10:04)

Tier list Part 3 (2025)

Moonwatch is an early-access deckbuilding, turn-based real-time action roguelike from the Backpack Hero developers, where time only moves when you move, in a Superhot-like fashion. You play abilities from a hand built over the run, spending mana that regenerates faster the less you move. He loves the core concept and the space zombies-and-vampires vibe, but finds it unbalanced, thin on content and with unsatisfying bosses. He places it in high C, with real potential to climb to B or even A as it gets tweaked and expanded.

Liked

  • Very unique concept: a Superhot-style time-stop mechanic fused with deckbuilding
  • Mana regenerating faster when you stand still creates a cool gameplay loop of move, cast, wait
  • Characters have different starting decks and feel drastically different from each other
  • Runs feel unique between characters and builds
  • Funny overall vibe of fighting zombies and vampires in space
  • Developers (Backpack Hero) have a track record of unique concepts, and he is excited about where it goes

Disliked

  • Currently unbalanced and finicky, feels early even for early access, with exploitable mechanics and underwhelming ones
  • Each character has only about three builds that do not fuse well, so runs feel similar once tried
  • Few abilities and items, so duplicates show up often and chaos or breakage results
  • Polarizing boss items can make you overpowered or instantly dead after a bad start
  • No good way to discard or reshuffle a bad hand
  • Most bosses cannot be fought directly (for example activating towers) and none has a DPS check, a wasted opportunity
  • Visuals feel minimalistic and he is not a fan

What players say

A time-stop bullet-heaven/horde-survival roguelite with deckbuilding from Jaspel (Backpack Hero team), published by Pretty Soon, set on the moon in an alternate 19XX against vampires and cybernetic undead.

Moon Watch has Mixed Steam reviews (about 49 positive vs 28 negative, roughly 57-64% depending on snapshot) and no critic coverage on Metacritic or OpenCritic. Players who engage with it like the Superhot-meets-Vampire-Survivors hook and card synergies, and the itch.io page rates it highly (about 4.7/5 from 112 ratings). The dominant complaint by far is that the Early Access project looks abandoned: the store page promised 8-10 months of EA at the Dec 4, 2024 launch, but there has been no substantive update since then and no developer communication, and recent reviews are overwhelmingly negative on that basis. Content is thin (3 characters, 80 cards, 43 relics), so even fans say it is short. Net: a promising concept that is stalled, hard to recommend at $9.99 beyond a few hours of play.

Players love

  • Core hook of pausing/stopping time inside a bullet-heaven format, described by players as Superhot plus Vampire Survivors in one
  • Fun card and relic synergies that reward combo-building
  • Runs are replayable in short bursts; some players keep looping back for a run or two
  • Multiple modes (Classic, Horde, Wave, Challenge Runs, Infinite Loop/Endless) and progressive unlocks of cards, relics and starting decks
  • Nice, fun little game with a few good synergies despite short length (recurring sentiment in positive reviews)

Common complaints

  • Perceived abandonment: no meaningful updates since Dec 2024 and zero communication from Jaspel or Pretty Soon, which drives the most-upvoted negative reviews (33, 22, 15, 11 upvotes)
  • Early Access timeline of 8-10 months was blown far past; roadmap items like the tech-tree meta-progression have not appeared
  • Thin content for $9.99: 3 characters, 3 acts, 80 cards, 43 relics, 23 enemies and mini-bosses; one reviewer valued it at about $5
  • Gameplay described by some as basic and repetitive
  • Bugs: starter decks reportedly not working properly, unlock progress not persisting for some, card selection bugs, crashes with certain card combinations
  • No Steam Cloud saves and Steam Deck achievement tracking problems

Can feel tedious

  • Dominant strategy is to spew out as much as possible to offset everything being temporary, described as boring and time-consuming
  • Movement can feel superfluous: when the build is strong you can stand still, when weak no dodging saves you, and few things need dodging until late
  • Repetitiveness and short length drain replay value after a few runs
  • Lack of meaningful new content means players hit the same ceiling quickly
  • Unlock progression and bugs that interrupt runs

What's unique

  • Time-stop as the central weapon: stopping time lets you plan and set up combos in a horde-survival game
  • Hybrid of three genres: bullet heaven, deckbuilder and tactics, which players say is doing something new
  • From the creators of Backpack Hero, bringing a deckbuilder-flavored design sensibility to the survivors-like space
  • Setting and tone: a moon in an alternate 19XX fighting vampires and cybernetically enhanced undead
  • Modes including Wave, Horde, Challenge and Infinite Loop rather than a single run structure

Players want

  • Communicate a roadmap or at least confirm whether development continues
  • Add the promised content: more cards, characters, stages, enemies and the tech-tree meta-progression
  • Fix the unlock/save persistence, starter deck and card selection bugs; add Steam Cloud
  • Add windowed resolution options and more control customization (requested in Steam discussions)
  • Rework build strategy depth: weapons and items are both temporary, pushing players toward just spamming as much as possible
  • Better balance between movement and build power so dodging matters across the whole run, not only late

Summarised from Steam reviews and community discussion.

Steam tags

Early AccessStrategyRogue-likeDeckbuildingAction RoguelikeRoguelike DeckbuilderCard BattlerBullet HellDungeon CrawlerRogue-lite

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