Part 5 (Jul 2026) · #8 of 9 in that tierWatch the moment (2:19:29)

Sculplings
- Developed by
- Conor Garity, Liam Kerrigan
- Published by
- Conor Garity
$10.99
A creature-collecting roguelike where every monster is sculpted in real clay and brought to life! Collect and battle a random assortment of hand-sculpted monsters in order to become the #1 Sculpling Champion!
What creators say
What players say
A turn-based creature-collecting roguelike where every monster, item and environment is a real clay sculpture that was scanned into the game; you catch a team each run and beat the Top 5 ranked trainers to become champion.
Sculplings is a small, solo-dev-plus-one indie (Conor Garity and Liam Kerrigan) that left Early Access (launched March 4, 2025) for a 1.0 on March 17, 2026. It holds Very Positive on Steam, about 191 positive vs 1 negative of 192 reviews (99.5%) at the time of the data pull, and players call it a charming, funny Pokemon-meets-Slay-the-Spire hybrid with no grind. The few reservations are polish, bugs, balance spikes and a shortish content pool. There is no Metacritic or OpenCritic critic coverage yet (the Metacritic page exists but has zero critic and zero user reviews), so reception is entirely player-driven. The developer is active, shipped a run of 1.0.x fixes and a 1.1.0 content patch on April 28, then said updates will stay small because of burnout; an unknown number of reviewers also mention being friends or community members of the dev, so read the near-perfect score with some salt.
Players love
- Hand-sculpted clay art is the headline: creatures and even scenery with faces are real sculptures, giving the game a distinct identity that players say avoids the Temu-Pokemon look
- Humor and writing land well: silly creature names, on-the-nose jokes, a few swears, an edgy rival and cliche trainers played for laughs
- No grinding: each run you pick 1 of 3 starters, catch up to 4 creatures, collect items/pins and adapt, which players say removes the usual monster-tamer XP grind
- Roguelite structure gives real build variety and strong 'one more run' pull; some players report ways to break the game wide open with scaling attacks, though these are not mandatory
- Buffs and debuffs persisting through switches, plus a solid type chart and clean UI, make the simple turn-based combat feel more strategic than expected
- Meta-progression is mostly new options (pin slots, unlocked items, cosmetics, upgraded boss passives) rather than raw power
- Cheap at $10.99, runs well on Steam Deck in reviewers' reports, and the dev engages with the community
- Handmade, no-AI-art production is a recurring selling point for reviewers
Common complaints
- Lack of polish for a post-Early-Access release: settings not persisting, visual oddities, typos, ghost inventory slots, and boss/miniboss AI sometimes wasting a turn
- Bugs on the Steam forum: the Tank achievement and Pudduo passive misfiring, pins not working, a swap bug, revive behavior, Stoompy issues, and cloud backup/save problems
- Boss mechanics are not telegraphed, so you can lose a run learning a gimmick the hard way
- Occasional balance spikes such as an enemy move that instantly kills a creature and can be used repeatedly
- Content is on the short side with a limited creature and item pool compared to established monster-tamers
- Windows only (no Mac or Linux build); saves live in an obscure LocalLow folder and cloud sync has had problems
- Not deep by the standards of the genre, per some otherwise positive reviewers
Can feel tedious
- Default-speed animations, text boxes and post-fight XP gain linger too long, which would wear over many runs
- Learning boss gimmicks by dying to them with no foreshadowing
- Hunting for the item you want among a bloated unlock pool with no chest reroll
- Minor jank and bugs interrupting flow, plus some mis-tracking achievements
- Repeating runs is required to see the story, so the run count needed to finish can feel long to some, even though there is no traditional grind
- The game reportedly pushes players to leave a Steam review (the sole negative review says it 'kinda forces you to make a review'), which feels naggy and may also inflate the near-perfect score
What's unique
- Every monster, item and environment was physically sculpted in clay (300+ sculptures per the official site) and scanned into the game
- Roguelike run structure applied to Pokemon-style catching: a fresh team each run, pick 1 of 3 starters, randomized paths through 5 environments
- 100+ creatures, 30+ passive Pins and 15+ bosses, with Top 5 rank trainers each having unique mechanics
- Stat buffs and debuffs persist across switches, which is unusual for the genre
- Shiny variants and evolution guessing game, plus cosmetic collectibles, in a roguelite wrapper with a cheeky adult-ish humor tone
Players want
- Proper controller support (the top recurring request; the dev said it is nearly complete)
- Game speed or faster animation/text options, since battle animations and XP gain feel slow on long sessions
- Item bloat management: chests have no reroll and finding wanted items gets harder as unlocks accumulate (enemy-drop rerolls for coins were since added)
- More content: new creatures (a frog with a tongue is requested), legendaries, and paid DLC that some fans say they would buy
- Better save and quit feedback, persistent settings, working cloud saves, and an unlock-requirement menu for pins and emblems
- Ultrawide and GeForce Now compatibility were raised on the forum
Summarised from Steam reviews and community discussion.
Steam tags
Similar games
More runs with shared subgenres and Steam tags.






Tier list Part 5 (2026)
Sculplings is a turn-based, Pokemon-style roguelike where you field a team of four creatures, each with four attacks and a passive, and counter elemental types. Its hook is that every asset is physically hand-sculpted by a single developer. He stresses that the gimmick alone would not be enough, but the game underneath is solid and truly adapted to a run-based format. He finds it very funny and content-rich, though he tires of Pokemon-style gameplay himself. He places it in A tier for its uniqueness and the sheer amount of work behind it.
Liked
Disliked