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Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Developed by
PUNKCAKE Delicieux
Published by
PUNKCAKE Delicieux

$9.99

Chess, but you replace your entire army with a royal shotgun. A unique strategy roguelike based on the timeless checkboard classic.

Consensus
B75.4/100
Steam players91% positiveVery Positive7,454 reviews
Metacritic ↗75/100Users: 6.6/10
VG Insights estimate ↗≈224K copies · ≈$1.5M gross

What creators say

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Part 1 (Sep 2023) · #3 of 14 in that tierWatch the moment (2:21:15)

Tier list Part 1 (2023)

Shotgun King is a chess roguelike where you play only the king, armed with a shotgun, clearing boards of white pieces. Each new board grants abilities that usually come with a downside while enemies also get stronger. He respects the unique, funny, low-seriousness concept and calls it a chill, simple game good for casual play such as on a Steam Deck. His main complaint is that the board never changes, so it gets boring, and that there is one boss and only minor unlock variety. He places it in C tier (ASR 'a scene').

Liked

  • Unique, funny concept: chess merged with a roguelike and a shotgun
  • Per-board abilities change how each run plays despite the same board
  • Upgrades paired with downsides while enemies scale up, which keeps it interesting
  • Chill, simple and casual, well suited to Steam Deck play
  • Does not take itself seriously

Disliked

  • The chess board never changes, which becomes boring and tiring over time
  • He thinks the board itself should have been altered, since the roguelike already rewrites the chess rules
  • Only a single boss, so the run ends abruptly
  • Unlocks are minor: new guns are not very different from each other, giving weak meta-variety
  • Small game he is unlikely to return to

What players say

A turn-based chess-roguelike where you play a lone black king with a shotgun against a full white army, picking paired buff/debuff cards after each stage.

Shotgun King is a well-liked indie: Steam shows about 91% positive across roughly 7,450 reviews (Very Positive), and the store page lists 93% overall at the time of fetch. Players praise the absurd-but-working premise, the card system and the short, replayable runs. Critics are fewer and more lukewarm: Metacritic's PS5 page shows 75 from 5 reviews (Wikipedia lists Switch at 82 from 4), with criticism aimed at difficulty spikes and limited replay value. Metacritic users are noticeably harsher (6.6 from 25 ratings) than Steam players, mostly over RNG-driven card pools and balance. It is not early access; it launched May 2022, got console ports in Aug 2023, and was still being patched through 2025 with the 1.6 Bad Company update and later 1.62x fixes.

Players love

  • High-concept premise (chess king with a shotgun) that keeps chess's planning and tactics while feeling fresh and funny
  • Buff/debuff card system: each stage you choose one white card (enemy buff) and one black card (your buff), which keeps runs different and builds interesting
  • Strong card interactions and synergies, with many builds on both sides of the board and some combos rewarded with achievements
  • Short runs (about 20 minutes) and a low price (around $10), so it is easy to pick up; a demo exists
  • Accessible to chess novices and often described as more fun than regular chess because of the roguelike variety
  • Fitting retro pixel art, sound design and music
  • Lots of content and life: 20 difficulty ranks, endless mode, Chase and Charnier modes, 100+ achievements, Workshop/mod support, free updates
  • Developer returned with a large free update years after launch (v1.6, about 30 new cards, 2 shotguns, 5 ranks), which players welcomed

Common complaints

  • Heavy RNG in card offers; at high ranks the draws can be anti-player and runs feel decided before you can build anything
  • Enemy scaling outpaces the player: enemy health and buffs stack while shotgun damage barely grows, so late ranks feel unfair
  • Discovered checks and self-inflicted deaths from firing and opening a line are instant losses and feel cheap, even with blunder shields that only cover some cases
  • Card pool bloat: prerequisite cards and large pools make it rare to find synergies you want
  • No mid-run saving in a roguelike, which players find painful for long high-rank runs
  • Some cards and unlock paths are weak or hidden, and several shotgun unlocks are very hard to earn
  • Achievement hunting relies on luck and specific multi-card combos, not skill (a recurring complaint from 100%-ers)
  • Some mechanic interactions are undocumented and must be discovered by trial and error

Can feel tedious

  • Repetitive loop: commentary from critics and Metacritic users is that you see most of the game's content within the first ~20 rounds
  • Slow, stressful board-scanning at high ranks when you can no longer easily see which tiles are dangerous
  • Hitting a hard wall around rank 7-9 or 10+ where losses feel RNG-driven rather than earned
  • Achievement and codex grinding that depends on drawing specific card combos
  • Losing a long run with no save to a single misclick or discovered check

What's unique

  • You are a single king with a shotgun versus a full chess army, so the chess rules stay intact but your only weapon is the shotgun
  • Dual card picks that simultaneously buff you and empower the enemy army, so difficulty is part of the build rather than a separate slider
  • Reviewers and players describe it as playing like a turn-based tactics game as much as chess: managing ammo, spread and damage matters more than chess openings
  • Shotgun mechanics on a chessboard: firing pushes you back, killing pieces can expose your king, and the AI sets traps with queens, bishops behind pawns, etc.
  • Steam Workshop and Lua modding support plus many modes (endless, Chase, Charnier raiding mode)

Players want

  • Restore or add a proper toggle that highlights dangerous/check tiles (the middle-mouse highlight was removed in an update and moved behind a cheat/mod, which players see as an accessibility loss)
  • Give players more control over draws: card banishing, more rerolls, or smarter offers so the pool does not bloat
  • Rebalance late ranks and some cards/units so player scaling keeps pace with enemy scaling
  • Add mid-run saving
  • Improve progression and unlocks (especially alternate shotguns) and make achievements less luck-dependent
  • Better in-game explanation of card interactions and warnings for discovered attacks; fix controller/Steam Deck issues such as grenades

Summarised from Steam reviews and community discussion.

Steam tags

ChessTurn-Based StrategyStrategyRogue-likeAction RoguelikeArcadeTabletopPixel GraphicsChoices MatterRetro

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