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Slice & Dice

Slice & Dice

Developed by
Tann
Published by
Tann

$8.99

Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

Consensus
S81.3/100
Steam players96.9% positiveOverwhelmingly Positive2,583 reviews
Metacritic ↗Users: 8.4/10
VG Insights estimate ↗≈122K copies · ≈$878K gross

What creators say

View full ranking →

Part 3 (Apr 2025) · #2 of 14 in that tierWatch the moment (3:06:12)

#6 of 2024 · Watch top 10 (0:09:17)

Tier list Part 3 (2025)

Slice & Dice is a turn-based dice roguelike where you control a party of five characters and move fight to fight, upgrading a character or giving out an item after each battle. Mechanically simple, it becomes very strategic through its huge pool of characters, items, upgrades and enemies. He already covered it in his top 10 of 2024, so he keeps this short. He calls it one of the better games he played last year and places it in high A tier, above Cobalt Core, and recommends it widely because it is so approachable.

Liked

  • Enormous amount of content: many characters, game modes, and very distinct items
  • Simple rules that scale into deep strategy
  • Forgiving, casual structure: full regeneration between fights, nothing permanent lost within a run
  • Every run and every fight feels different; enemies have unique mechanics, like mini-games
  • Generous dice flexibility: keep or reroll any dice up to three times, softening RNG
  • Simple but fitting visuals and a chill, peaceful soundtrack with many tracks
  • Very approachable, easy to recommend to anyone who likes strategy games

Disliked

  • Acknowledges a fair amount of RNG because of the dice, though mitigated by rerolls
  • Visuals are simple (said as a neutral/fitting trait rather than a real complaint)

Top 10 of 2024 (#6)

Slice & Dice is a turn-based dungeon-crawling roguelike built around dice rolls, where you control five heroes, each with their own die, across 20 levels. Every monster brings a small mechanic that works like a fresh puzzle. He finds it easy to pick up but hard to master, and he values the huge amount of content and the optional bypass for locked content. It sits at number 6 on his 2024 list, and he describes it as a perfect game to return to now and then.

Liked

  • Each monster has a small mechanic to adapt to, making every fight feel like a new puzzle
  • Two extra rerolls per die pick the desired result and reduce randomness compared with other dice games
  • Simple, easy-to-understand core gameplay that is easy to learn but hard to master
  • Large content volume: over 25 game modes, 128 heroes and 470 unique items
  • Option to bypass all achievement-locked content, good for a casual game
  • Surprising number of accessibility options
  • Trying new modes and characters gives a fresh experience each time, great to revisit

Disliked

  • Dice-based roguelikes generally struggle to balance strategy with randomness (he says this about the genre, which Slice & Dice mitigates)
  • Much content is locked behind achievements, and some of those unlocks have more complicated mechanics that may not suit new players

What players say

A tactical dice-rolling roguelike by solo developer Tann where you command a party of five heroes whose abilities live on their own dice, fighting through 20 levels to a final boss with permadeath on a single lost fight.

Slice & Dice is received as a small-scale but unusually deep indie gem. Steam shows 'Overwhelmingly Positive' (about 97% of roughly 2,580 reviews) and itch.io shows 4.9/5 from about 766 ratings, with many reviewers saying they first bought it on mobile or itch and then bought it again on Steam. Only three critic reviews exist, all on the iOS version (TouchArcade 100, 148Apps 100, GAMES.CH 82), with no Metascore yet, and Metacritic users give 8.4 from only 7 ratings. It is not early access and appears actively maintained (itch build 3.2.13 in May 2025 added several translations), but sales sit in the low-to-mid hundreds of thousands of owners rather than hit territory. The negatives are narrow: RNG frustration, unknown late bosses, obtuse item text, uneven balance and awkward modding.

Players love

  • Every turn plays like a compact tactical puzzle because you choose which dice to reroll and how to assign results to heroes, so luck feels manageable rather than arbitrary
  • Class identity is built directly into each hero's die faces, which makes the 100+ heroes feel mechanically distinct
  • Enormous build and replay variety: hundreds of items, many monsters and modes, and randomly generated heroes, items and spells still producing new combos after hundreds of hours
  • Surprisingly strong balance and non-obvious decisions (junk tier-0 items having synergies, skipping level-ups, committing to one combo unit)
  • Undo/take-back lets you experiment with lines and treat fights as puzzles
  • Short runs suit both desktop and phone; many describe it as the ultimate time-killer on a bus or break
  • Modding via the built-in TextMod system and level editor is praised by some as the easiest custom-content sharing they have seen, extending replayability indefinitely
  • Distinct minimalist pixel art and music; good value at about $9 and a no-AI-assets, no-sales-or-bundles stance from the dev

Common complaints

  • High RNG variance: a run lost to bad rolls, especially at the final boss, can feel demoralizing and some reviewers dismiss it as RNG slop
  • Unknown bosses and the final boss create a risk-management problem, since you cannot prepare for something you have not seen
  • Item and ability descriptions are described as poorly worded and obtuse, and a few items are reported as non-functional
  • Balance is uneven: some classes or heroes are called useless or a burden while others dominate
  • Permadeath after a single lost fight means a long run can end abruptly
  • Presentation is deliberately small, so players wanting big visuals, story or narrative adventure will find it thin
  • Some find the core loop simply not fun or hard to get into if they dislike adapting to imperfect rolls

Can feel tedious

  • Losing at the final boss after a long run, especially with no foreknowledge of what it will be
  • Unlock progression: players who want to try mods or all content have to progress through the game first
  • Decoding cryptic item text and learning which weird items actually work
  • Modding workflow based on copying and pasting text files, which one refunder called the worst modding experience they had seen
  • Dice-builders in general can feel unrewarding: a low-playtime reviewer simply could not see how the loop is meant to be fun

What's unique

  • Heroes are literally dice: each class's kit is encoded in the faces of its die, with 3D dice physics and selective rerolls
  • Lose one fight and the run ends, yet every fight is solvable-feeling because of undo and careful dice assignment
  • Ultra-minimalist design (no XP system, small numbers) that reviewers compare to chance-operations art and to Balatro and Vampire Survivors in spirit
  • Native TextMod API and level editor let the community build total conversions, including a Slay the Spire-style mod
  • Huge content library from a single developer working about seven years: 128 hero classes, 73 monsters and 473 items per the Steam page, plus difficulty modifiers and Nightmare mode
  • Same game across Steam, itch.io, Android and iOS, with cross-platform fans buying it multiple times

Players want

  • Rewrite item and spell descriptions so effects are clear and accurate
  • Give players some way to know or preview the possible final boss and unknown bosses so they can plan
  • Rebalance weak classes/heroes and fix non-functional items
  • Make mod installation less convoluted; a negative reviewer objected to mods being gated behind progression and imported as pasted text
  • Offer a built-in unlock-everything option for players who do not want to grind unlocks (requested in a review)

Summarised from Steam reviews and community discussion.

Steam tags

Turn-Based StrategyRogue-likeDungeon CrawlerDragonsCasualRPGRogue-liteTurn-Based TacticsPixel Graphics2D

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