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Star Renegades

Star Renegades

Developed by
Massive Damage, Inc.
Published by
Raw Fury

$24.99

Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle!

Consensus
C70.1/100
Steam players82.6% positiveVery Positive3,083 reviews
Metacritic ↗77/100Users: 6.6/10
VG Insights estimate ↗≈92.5K copies · ≈$1.5M gross

What creators say

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Part 4 (Dec 2025) · #6 of 10 in that tierWatch the moment (2:19:02)

Tier list Part 4 (2025)

Star Renegades is a turn-based strategy RPG roguelike with a party of up to five characters, a timeline bar for turn order, and heavy Darkest Dungeon inspiration. He finds the core combat satisfying and strategic, with great art and animation, but is deeply frustrated by a messy UI and unclear information. After about 10 hours he is still confused by mechanics, and runs can drag. He places it mid B, says a UI overhaul would make it much better, and plans to return to it.

Liked

  • Core tactical combat is satisfying, enjoyable and fairly strategic
  • Timeline/time-bar mechanic, where you manipulate enemy turn order and crits, is unique and strategic
  • Art style and animations are excellent, with unique animations per enemy and attack
  • Characters play drastically differently and there are many party combinations
  • Solid story with attention to characters and camp relationship systems
  • Items add roguelike variety so runs feel different

Disliked

  • UI is a mess: no quick inventory, information is unclear, and enemy intentions are hard to see
  • Basic quality-of-life gaps, e.g. needing to press a button then click to inspect an enemy instead of hovering
  • Overwhelming and confusing to start; unclear why some attacks are automatic and turn order can trigger accidentally
  • Runs can be very long, with fights taking many turns of repeating the same few abilities
  • Starting a new run feels like a drag; characters have no roguelike progression and level identically

What players say

A pixel-art sci-fi turn-based tactical JRPG roguelite by Massive Damage (published by Raw Fury) where you chain attacks on a timeline, break enemy turns, and fight an invading empire across dimensions over multi-hour runs.

Star Renegades is received as a flawed but distinctive and deeply tactical roguelite. Critics landed at a Metascore of 77 on PC (40 reviews on Metacritic), with many 85-90 scores praising the art, combat and variety, and a few lukewarm ones (Edge 50) citing overwhelming systems and difficulty. Steam players are more positive than Metacritic users: 82.6% positive across about 3,083 reviews (Very Positive), while Metacritic users sit at a mixed 6.6. Long-time players say it has been effectively left as-is by the developer (bugs and balance issues remain), and it is frequently discounted to under $5-10. Players who bond with the timeline system sink hundreds of hours in, while many others bounce off the run length, RNG and writing.

Players love

  • Timeline-based turn combat: chain attacks, delay enemies, and 'break' them so they forfeit their turn and take crits; reviewers call it innovative and puzzle-like, often comparing the feel to Into the Breach
  • Very strong pixel art with modern lighting and effects, plus an energetic synth soundtrack, highlighted by critics (Digital Chumps, GamingTrend) and players alike
  • Deep build variety via classes, weapons, perks and skills, with lots of synergies to discover
  • Nemesis-style system where escaped or victorious mini-bosses return stronger with new modifiers, giving runs memorable loops
  • Camp and affinity system between party members produces cutscenes and unlocks alternate appearances and movesets; progeny system unlocks new characters
  • Escalating difficulty ladder (Harsh up to Entropy levels) and new-game-plus style restarts where unlocks carry over give strong replay depth for dedicated players
  • Great value on sale; several players report 200-700+ hours played
  • Runs on Steam Deck and is praised as a handheld game despite minor lag when fast-forwarding

Common complaints

  • Runs are very long (commonly 2-4 hours, some report 6+), so a death late in a run feels punishing
  • Heavy RNG layering (rewards, enemy backline placement, nemesis modifiers) can invalidate a build through no fault of the player
  • Timeline predictions are sometimes inaccurate or ignore certain moves, which can cause run-ending surprises; mechanics are poorly explained in tooltips
  • Writing and tone are a frequent complaint: irreverent, cliched, fourth-wall-breaking dialogue that clashes with the world; thin story with no Hades-style narrative progression across runs
  • Bugs: soft locks when returning from the map view, chests or looting ceasing to work, stuck end-of-run states, and autosaves capturing broken states; heavy CPU use reported
  • Weak tutorial and steep learning curve; players often need outside guides to understand time manipulation and statuses
  • Meta-progression is slow or uninspiring and many players unlock the important items within a few runs, while higher difficulties effectively force a narrow set of builds
  • Too few regions, so repeated runs feel samey; map navigation is point-and-click and slow, especially during night backtracking
  • Full price ($24.99) is widely called hard to justify: several top reviews say it feels unfinished, like early access, and recommend buying only on sale

Can feel tedious

  • Multi-hour runs that must be restarted from scratch after failure; several reviewers say it would be better as a linear JRPG with saves
  • Night-time backtracking and clicking through empty map segments
  • Grindy, repetitive structure: similar fights and few regions across runs, with small incremental upgrades between runs
  • Learning phase of reading about elements and statuses, and dying to unexplained mechanics
  • Cringe character banter, and a perceived janky UX and controls that several reviewers say bury a good core game

What's unique

  • Timeline combat where pushing enemies off the timeline breaks them and forces crits, mixing tactical-RPG puzzle logic with roguelite runs
  • Nemesis-system-inspired boss and mini-boss memory across attempts, with special dialogue on revisits
  • Dimension-hopping sci-fi JRPG setting (Star Wars meets cyberpunk flavour) with mech and pixel-art aesthetics
  • Progeny and relationship system that generates variant heroes and unlocks characters through affinity rather than simple currency
  • Alternating male or female sibling protagonist between campaigns, and a true-ending chain that restarts you at higher difficulty with all systems scaling

Players want

  • Shorter or more modular runs, or mid-run save points and healing options, to reduce the cost of dying
  • Reroll or refresh systems for rewards to mitigate bad RNG
  • More accurate and complete timeline predictions and better in-game explanation of mechanics and statuses
  • More regions, bosses and content variety so later runs differ more, plus richer meta-progression
  • Rebalance difficulty tiers and weak synergies or combo skills so more than a handful of builds remain viable at high difficulty
  • Bug fixes and stability work (soft locks, looting, performance); players also ask for a sequel that addresses the feedback

Summarised from Steam reviews and community discussion.

Steam tags

Rogue-likePixel GraphicsTurn-BasedRogue-liteJRPGSingleplayerTactical RPGMechsRPGStrategy RPG

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