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Atomicrops

Atomicrops

Developed by
Bird Bath Games
Published by
Raw Fury

$14.99

A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw!

Consensus
B74.8/100
Steam players92% positiveVery Positive6,352 reviews
Metacritic ↗78/100Users: 7.1/10
VG Insights estimate ↗≈191K copies · ≈$1.7M gross

What creators say

View full ranking →

Part 2 (May 2024) · #5 of 13 in that tierWatch the moment (0:12:02)

Tier list Part 2 (2024)

Atomicrops is a top-down bullet-hell shooter fused with a farming sim, where you plant and harvest crops while fighting at the same time. He had not played it before this video and found it surprisingly deep, with a large pool of unique passives and builds. His main complaints are the poor tutorial, the overwhelming simultaneous farming and fighting, and the lack of any pause or time-stop for planting and choosing pickups. He considers it a really solid game that he would not recommend broadly, and places it in A tier.

Liked

  • Gameplay is very satisfying and entertaining once you are comfortable with it
  • Surprising variety of unique passive abilities and builds (pig, chicken, bee) that change how you farm and fight
  • Many weapons and marriageable NPCs that grant unique bonuses, giving run choices
  • Late game is super cool, with a variety of bosses and many ways to approach each run
  • Huge content volume keeps long runs from feeling the same
  • Would be a pick for hundreds of hours on a desert island, even over some S-tier games
  • Simple, straightforward shooting is a good choice since extra mechanics would clutter an action game

Disliked

  • Tutorial is poor and jokey, leaving new players overwhelmed and confused
  • No pause: farming and combat happen simultaneously, which is chaotic and discouraging at first
  • Planted items (like trees) cannot be removed, so mispositioned placement under fire feels bad
  • Information presented is confusing, making the game hard to get into
  • Reading and choosing between passives while being shot with seconds before sundown is punishing for new players
  • Roguelite unlocks take very long because runs are slow

What players say

A twin-stick bullet-hell roguelite by Bird Bath Games (published by Raw Fury) where you farm mutated crops by day and defend the farm from mutants and bandits by night, across a 12-day year with bosses every third night.

Atomicrops is well loved by the players who stick with it (Steam: Very Positive, about 92% of roughly 6,350 reviews) and received a solid-but-not-glowing critic reception (Metacritic 78 from 9 reviews, OpenCritic top-critic average 75 with 69% recommending). Critics and players agree the farming-plus-bullet-hell juggling act is original and addictive, with great pixel art and music. The recurring caveats are a brutal, poorly explained first few hours, visual clutter, thin meta-progression, and a fixed map that repeats. It left early access on Epic and launched on consoles in May 2020 (Steam release listed Sep 2020), got a free crop-system update and the Halloween Deerly Beloved DLC in 2022, and several 2025-26 Steam reviews say the game has gone roughly two years without a patch while fans ask for a sequel or co-op.

Players love

  • The core hook: juggling planting, watering, harvesting and shooting at the same time works as a tower-defense/bullet-hell/farming hybrid, which many reviewers say should not work but does
  • Very addictive one-more-run loop; Steam reviewers report hundreds of hours and repeat returns years later
  • Pixel art by Toby Dixon and the quirky, catchy soundtrack are widely praised (though music is a minority complaint)
  • Build variety and item synergies, such as weed-cutting, slow-bullet and farm-animal combinations that turn a bullet hell into bullet time
  • Distinct playable characters (Robusta and the DLC characters are named favorites) that change pace and difficulty
  • Humor, marriage/polygamy mechanic and memorable bosses give the wasteland a lot of personality
  • Lots to unlock and high replayability with late challenges like deeper years and cat/kitty modifiers
  • Tight controls in the Binding of Isaac / Enter the Gungeon mold, with a plant-defense feel compared to Plants vs Zombies

Common complaints

  • Poor onboarding: the tutorial and item descriptions explain very little, so early runs feel confusing and unfair
  • Visual clutter and low readability in later years, making it hard to tell friend from foe or what hit you
  • Weak or slow meta-progression; critics and players call the unlock tree (ant colony) close to pointless or just a list you eventually exhaust
  • Economy and shop balance: weapon shop prices and weapon upgrade costs feel punishing, and runs can hinge on affordability luck
  • Fixed repeating map layout (the same handful of fields) with little randomness, which some feel is not level design
  • Difficulty spikes in late years (around year 9) with off-screen charges and poorly telegraphed attacks
  • Performance and framerate problems reported at console launch, and some scrolling judder complaints on PC
  • Permadeath clashes somewhat with the theme of growing things, per one critic

Can feel tedious

  • Constant multitasking under a timer feels stressful or chore-like to some players, who expected a chill Stardew-style farming game
  • Accidentally uprooting turrets or using the wrong tool in hectic combat, and losing items when airlifted away
  • Grinding for unlocks across the same five fields and same music tracks; a few players say full unlock takes very long
  • Repeated early restarts while learning the game, since little carries over between runs early on
  • Sameness of runs for some, with two dominant build styles and shops that restrict purchases
  • Some dislike the music, art style or camera scrolling and feel the game is too chaotic visually

What's unique

  • Farming sim time management fused with nightly tower-defense bullet-hell waves, all in one loop
  • A seasonal calendar structure: a 12-day year across four seasons, bosses every third night, and runs continuing through successive years
  • Crops double as currency and health economy, so farming decisions directly affect survival and upgrades
  • Marrying townsfolk (including multiple spouses) gives run-altering perks
  • Farm animals, cats and other allies, plus tool and turret placement, change how you defend the farm
  • Health is scarce and hard to replenish, pushing a risk-management style unlike typical twin-stick roguelites

Players want

  • A proper tutorial and clearer in-game explanation of items, economy and farming rules
  • Better visual clarity and enemy/projectile readability, especially late in a run
  • More meaningful meta-progression and more weapon and shop variety
  • Rebalancing of characters, weapon pricing and upgrade cost scaling
  • More map or level variety (or randomization) plus an endless mode, which some users request
  • Co-op multiplayer and a sequel or further DLC, frequently asked for in recent Steam reviews; ongoing patch support

Summarised from Steam reviews and community discussion.

Steam tags

ActionIndieRogue-likeFarming SimBullet HellAction RoguelikeRogue-litePixel GraphicsTwin Stick ShooterSurvival

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