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The Void Rains Upon Her Heart

The Void Rains Upon Her Heart

Developed by
Veyeral Games
Published by
The Hidden Levels

$12.99

Help her heart battle tough bosses in this Boss Rush, Bullet-hell with rogue-like elements. Fight through several randomly chosen boss battles leading up to a final battle. Each defeated monster will give her random gifts that power up her heart. Don't let her heart break!

Consensus
S83/100
Steam players99.1% positiveOverwhelmingly Positive2,012 reviews
VG Insights estimate ↗≈4.4K copies · ≈$40.7K gross

What creators say

View full ranking →

Tier list Part 2 (2024)

The Void Rains Upon Her Heart is a story-heavy 2D bullet hell boss rush roguelike built around the idea of loving your enemies. He calls it possibly the most interesting of the 130+ roguelikes he has played and is considering a dedicated video on it. He loves the slow-bullet, precision-based gameplay, the enormous amount of boss content and the discovery-driven unlock structure. His main gripe is that panic attacks can be stockpiled to trivialise final bosses. He places it in S tier and says it deserves more love than any other game on the list.

Liked

  • Bullet hell feel is among the best he has played: slower bullets, readable screen, precision over reflex, not punishing
  • Huge content volume: roughly 100 monsters/bosses, each with unique move sets that change by difficulty level
  • Bosses scale per level in bullet speed, health, damage and also attack patterns
  • Unlocks are informational (revealing monster and ability info) rather than stat upgrades, giving a two-phase game of discovery then planning builds
  • Abilities gained from each boss can meaningfully change how you play
  • Dark, gloomy visuals and a love-themed story contrast deliberately; strong story emphasis with cutscenes and characters
  • Final bosses are awesome, and he keeps finding new bosses, abilities, modes and events after ~20 hours

Disliked

  • Panic attack system (bullet-clearing resource) can be stacked, e.g. ~18 saved for the final boss, making it too easy
  • Final bosses were easy for him even on higher difficulty because of hoarded panic attacks
  • Many abilities are fairly unimpactful and just trigger automatically
  • Roguelike elements take a back seat to core gameplay
  • Early hours are all question marks, which may feel odd when you want to build toward something

Top 10 of 2024 (#2)

The Void Reigns Upon Her Heart is a 2D shoot-'em-up boss rush roguelike that he ranks second in his 2024 list. He has already made a full video essay on its design, so he gives only a quick recap. He calls it one of his favorite roguelike experiences ever, driven by fun core gameplay and an enormous amount of content. He strongly recommends it as a hidden gem.

Liked

  • Core gameplay is super fun and simple yet enjoyable
  • Roguelike elements are well designed, making every run feel different
  • Each boss is unique, with over 100 bosses
  • Absurd amount of content: 700 achievements, six modes that each feel like a new experience, countless events
  • Constantly adds new content and keeps rewarding the player, so he never got bored over tens of hours

Disliked

  • No real criticisms voiced here; he only frames it as an under-the-radar hidden gem

What players say

A solo-developed bullet-hell boss-rush roguelite where you play an alien girl who befriends randomly chosen monsters, each giving gifts that power up her heart, leading up to a final battle.

Steam players treat it as a hidden gem: about 99% positive across roughly 2,000 reviews (Overwhelmingly Positive), with very high playtimes in the top reviews (many 80-400 hours). It is still in Early Access since Feb 2018, but the developer says about 90% of content is done and ships near-monthly patches (v8.37h landed Sep 26, 2026), so it is actively maintained, not abandoned. Reviewers say it has more content than many finished games, with Isaac-style unlock depth. The main friction is the art style and nudity, plus a long-standing wish for the unfinished story content.

Players love

  • Huge content depth for the price ($12.99): about 110 boss battles, 600+ gifts, 80+ events, 4 playable characters, 5 modes and 750+ achievements per the store page
  • Isaac-style unlock loop: the more you unlock, the more there is to unlock; reviewers compare the volume to Binding of Isaac's Dead God save
  • Gentle difficulty ramp with lots of player control over difficulty, so newcomers to bullet hell can learn patterns and eventually beat bosses that once seemed impossible
  • Short runs, easy resets and a satisfying feedback loop make the game feel meditative and very replayable
  • Only around 8 monsters and a similar number of gifts appear per run, yielding varied builds; gifts are described as well balanced and interlocking without needing a wiki
  • Strong music and varied, charming enemy/boss designs
  • Solo developer with visible passion and frequent updates, responsive to feedback (e.g. added options to invert the victory and heartbreak flash colours after a player reported headaches)
  • Emotional story themes of persevering when you want to give up resonate with players

Common complaints

  • Nudity and sexualised-looking monster girl art make some players uncomfortable; even with the nudity blur option, one negative reviewer said it was still unpleasant, and fans admit they cannot recommend it to friends
  • Bright white flashes on heartbreak and victory caused headaches for at least one player before an invert option was added
  • Still Early Access after years; some abilities and story entries carry placeholder or coming-soon text
  • Controls and camera described as a bit slippery or wonky by an otherwise enthusiastic reviewer
  • Some characters are less fun; the charge-beam twin character is called tiring to hold and low damage by one long-time player
  • Items skew toward passive stat upgrades rather than functionality-changing effects, per a 113-hour reviewer
  • Very low player counts (often about 30 or fewer concurrent) limit community and discoverability

Can feel tedious

  • Holding the charge button for the twin character's attack is tiring (settings exist to change input style or auto-fire)
  • Early hours are hard for players new to bullet hell, before patterns are learned
  • Grinding the meta-progression currency (tetrid) and chasing 700+ achievements can become a long commitment, though fans mostly enjoy it
  • Screen flashes at heartbreak and victory are unpleasant for light-sensitive players

What's unique

  • Boss-rush structure with a roguelite gift-progression layer, combining bullet hell with Isaac-like meta-unlocks
  • Love and befriending framing: you calm cursed monsters instead of just killing them, and they reward you with gifts
  • Scale of about 750 achievements that unlock further content in an Early Access game built by one person
  • Flexible difficulty and practice tools so the same game works for casual and hardcore bullet-hell players
  • Mental-health-driven narrative (anxiety, depression, suicide themes, with a content warning) inside a bright, cute aesthetic
  • Nearly all-female cast of alien monster girls with distinctive art direction

Players want

  • Finish the story content and story-related boss battles, which the developer names as the main missing piece
  • Add more accessibility options for flashes and effects (partly addressed with inverted flash colours), and possibly an option to reduce small victory flashes
  • Rebalance weaker characters such as the charge-beam twin and make charge input less tiring
  • Add more items that change how you play rather than plain stat boosts
  • Polish controls and camera feel, and complete placeholder text or abilities before a 1.0 release
  • Make lore and story reachable without requiring extremely high difficulty

Summarised from Steam reviews and community discussion.

Steam tags

Action RoguelikeBullet HellIndieShoot 'Em UpActionBoss RushRogue-liteEarly AccessGreat SoundtrackFemale Protagonist

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