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Balatro

Balatro

Developed by
LocalThunk
Published by
Playstack

$14.99

The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.

Consensus
S88/100
Steam players97.8% positiveOverwhelmingly Positive199,235 reviews
Metacritic ↗90/100Users: 8.4/10
VG Insights estimate ↗≈6.1M copies · ≈$69.9M gross

What creators say

View full ranking →

Tier list Part 2 (2024)

Balatro is a solo-developed poker-themed deck-building roguelike that exploded in popularity seemingly out of nowhere. He argues the hype is justified: it is extremely simple to understand yet strategically deep, and it is intensely satisfying thanks to multiplicative score scaling. He recommends it to nearly anyone and places it in S tier. His main reservation is that it is currently unbalanced, though a joker-rebalancing update was imminent.

Liked

  • Among the simplest deck builders: few keywords, quick poker tutorial, no poker knowledge needed
  • Simple mechanics combined with deep strategy, which he sees as the best kind of design
  • Extremely satisfying multiplicative combos and huge exploding numbers
  • Fast deck changes, frequent discards, and quick access to jokers make every run differ early
  • Rewards game-breaking builds without making them trivial, since you must understand the mechanics
  • Normal difficulty goes effectively infinite so you can keep scaling until the game catches up
  • Quick-paced runs that are easy to restart over and over

Disliked

  • Currently pretty unbalanced, with lots of tweaking still possible
  • Some runs feel normal and unremarkable unless you find and plan around a build
  • Score beyond the target gives no extra reward, so huge numbers are purely for fun

Top 10 of 2024 (#1)

Balatro is a poker-based deck-building roguelike where you play poker hands to beat score targets across eight antes, modifying your deck, upgrading hands and collecting Jokers. He calls it simple to learn but hard to master, and names it his favorite roguelike of the year, placing it at number one. He especially values the variety of builds, the earned feeling of a powerful run, and a well-balanced endless mode with huge numbers.

Liked

  • Simple mechanics with deep strategy, which he sees as the foundation of a great strategy roguelike
  • Every Joker is unique, enabling many builds so runs feel different from each other
  • Powerful builds feel earned through knowledge and timing, like in The Binding of Isaac
  • Endless mode is enjoyable and addicting, and achievements still unlock there
  • Exponential score growth is implemented well and stays balanced despite many ways to multiply points
  • Audio-visual feedback is very satisfying: the point-counting sound and the score catching fire at high numbers
  • Varied starting decks and difficulty options give replayability and challenge

Disliked

  • Reaching huge scores requires luck plus a lot of game knowledge
  • Not every run ends in a monstrous build, though he says the gameplay remains fun regardless

What players say

A poker-themed roguelike deckbuilder by solo dev LocalThunk in which you play (deliberately illegal) poker hands and stack Joker modifiers to beat escalating score targets.

Balatro is one of the most acclaimed indie releases of the decade: Metacritic 90 from 32 critics (100% positive), OpenCritic 92 with 100% of critics recommending, and Steam shows about 97.8% positive across roughly 199k reviews (Overwhelmingly Positive). Critics compared it directly to Slay the Spire and called it extremely addictive and easy to pick up; players echo this and most of the negativity is about RNG-heavy high difficulties rather than the base game. It is not early access, but the long-promised 1.1 content update was delayed into 2026 (developer declined a 2025 date to avoid crunch), which some players read as the game being slow-moving or abandoned. It sold over 5 million copies by January 2025, and later won multiple awards (Game Developers Choice GOTY, Game Awards indie and debut categories, BAFTA Debut).

Players love

  • Extremely addictive 'one more run' loop: short runs, instant restarts, and big satisfying score cascades
  • Joker synergies and combo-building (retriggers, scaling jokers, Blueprint/DNA-style engines) create wildly different runs and 'broken build' payoffs
  • Easy to learn even for people who do not know poker; the run-info screen teaches hands visually and the game pulls in non-roguelike players
  • Juicy presentation: screen feel, animations, sound design and the chill, catchy soundtrack are repeatedly praised
  • Distinct pixel-art joker designs and overall CRT-like style give it a strong identity
  • Great value at about $15 with hundreds of hours of play for many, plus a huge unlock list (decks, vouchers, stakes) for completionists
  • Low system requirements and wide availability (PC, Mac, mobile, consoles); short runs suit mobile and handheld play
  • Made by one person, which reviewers and players treat as part of its appeal

Common complaints

  • Luck dominates at higher stakes: players say skill matters less and run quality is decided by shop and joker RNG, with stacked RNG layers (shop, boss blinds, draws, probabilistic cards like Wheel of Fortune)
  • All-or-nothing blinds: missing a target by a hair ends the run, so losing is abrupt and feels bad rather than a slow, engaging struggle
  • Higher stakes remove resources (fewer discards, less income, stickers) which pushes players toward a narrow set of viable builds (high card, pairs) and away from straights and flushes
  • Some players find few meaningful decisions after the first few rounds once a build direction is locked in
  • Joker pool dilution as more jokers unlock: many weak or non-synergistic jokers clog shops, with no way to banish or curate them
  • Some find it designed to be compulsive rather than rewarding, leaving a flat or guilty feeling after wins
  • Progress does not sync between platforms (for example mobile and Steam), forcing players to unlock everything twice
  • Famously time-consuming: top Steam reviews joke about losing hours, 3 AM sessions and being unable to stop

Can feel tedious

  • Grinding stakes: players say one deck across all stakes, times 15 decks, means dozens of hours; one estimate cited 72 wins for the remaining decks' middle stakes
  • Gold Stake and above described as a slot-machine grind of rerolling the shop and restarting until a good joker appears
  • Restarting repeatedly on hard challenge decks when shops offer no scoring jokers early
  • 100% completion and some achievements are seen as requiring RNG luck more than mastery

What's unique

  • Takes poker hands as the combat system rather than fantasy combat, then breaks poker rules with jokers, so 'illegal poker' is the hook
  • Score is a chips-times-mult multiplication, so scaling comes from stacking multiplicative jokers into exponential numbers (players joke about e-notation scores)
  • Planet cards upgrade hand types, tarot and spectral cards edit the deck, so the deck itself is reshaped in play
  • Interest-based economy rewards saving money, creating constant spend-versus-save tension
  • Appeals to non-roguelike fans: reviewers called it a roguelike for people who do not like roguelikes
  • Cultural crossover reach: free Friends of Jimbo cosmetic packs (Witcher 3, Slay the Spire, Stardew Valley, etc.) and a cameo in a Black Mirror episode

Players want

  • Cross-platform progression sync (promised on a roadmap per Steam reviewers, still requested)
  • A way to curate the joker pool or banish unwanted jokers to fight dilution
  • Rework higher stakes and challenge decks so they demand skill and adaptation rather than more RNG and restarts
  • Reduce the grind of unlocking every stake on every deck (15 decks, many stakes)
  • More frequent content updates and communication about the delayed 1.1 update; the Matador joker and Blue Stake tweaks were previewed
  • Better balance of boss blinds, since a few are seen as run-killers with no time to pivot

Summarised from Steam reviews and community discussion.

Steam tags

Card GameRoguelike DeckbuilderRogue-likeDeckbuildingSingleplayerStrategyPixel GraphicsReplay ValueRogue-liteTurn-Based

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