Part 3 (Apr 2025) · #3 of 17 in that tierWatch the moment (0:23:21)

Bing in Wonderland
- Developed by
- Wanba Studio
- Published by
- Wanba Studio, 2P Games
$8.99
A Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. (CONTROLLER SUPPORTED)
What creators say
What players say
A fast-paced 2D ink-wash action-platformer roguelite by Wanba Studio where you fight wave-based stages with bows, spears, cannons, axes or harps, throw your hat, and use a signature butt slam.
Bing in Wonderland has been received very warmly by players: Steam shows about 97% positive across roughly 2,160 reviews (Overwhelmingly Positive), and a long-running Steam Deck Verified status. Critics are fewer and more lukewarm: OpenCritic lists three reviews (GameGrin 8/10, Gaming Professors 8.5/10, Nindie Spotlight 6/10), and GameGrin's later Switch Power-Up Edition review gave 6.5/10, citing repetition. Metacritic has no Metascore or user score yet (only one critic review counted). The game is a small, content-limited indie that launched in Jan 2023 with a promise of updates, later received DLC skin packs and a Nintendo Switch Power-Up Edition (Feb 20, 2025). Recent Steam reviews (2025-26) still praise it but some players doubt more content is coming.
Players love
- Simple, satisfying, addictive combat loop that is easy to pick up and hard to put down
- The butt slam ('Big Sit') and hat-throw mechanics add a distinctive, fun, strategic layer
- Wide variety of boons, weapons (bow, spear, cannon, axe, harp) and items enabling different builds
- Charming ink-wash / hand-drawn art style and quirky, absurd enemy designs
- Strong sense of humour, including funny achievements and deliberately wacky translation
- Has a clear end goal rather than endless runs, with a rewarding progression loop
- Fast stages (around 10 minutes each) and good controller and Steam Deck support
- Very cheap price for the amount of playtime (low single-digit to ~$9)
Common complaints
- Content runs thin and gameplay becomes repetitive after several hours; levels and visuals (e.g. the desert stage) blur together
- Sudden, sharp difficulty spikes in the mid-to-late game
- The Big Sit mechanic becomes overpowered and can trivialize other weapons and options
- Meta-progression feels long and grindy, with resources consumed quickly or poorly explained
- Humour (toilet and fart jokes) and broken-English style text read as childish or hard to understand for some
- Some indie jankiness in assets and overall polish
- Short, looping menu/shop music noted as grating in the Switch review
- Basic button-mashing combat feels shallow or plain to some; the most-upvoted negative reviews call it 'kinda boring' or just a thin action-platformer
Can feel tedious
- Grinding talent points and achievements between runs interrupts short-session roguelike play
- Repetitive, monotonous battles after a few hours as variety plateaus
- Looping shop/menu music during vendor stops
- Permanent stat upgrades make it feel like grind-until-strong rather than a pure roguelite (one negative reviewer's complaint)
- Difficulty spikes forcing reliance on grinding or a specific strategy like Big Sit
- Plain button-mashing combat that feels boring or shallow to some players, especially fans of the developer's earlier, more inventive Wanba Warriors
What's unique
- The butt slam (Big Sit) stomp as a central combat and damage mechanic
- Hat-throwing attack alongside charge shots and dashes
- Spending 'wisdom points' as an alternative currency, which one reviewer had never seen before
- Deliberately absurd Chinese-ink-painting world with surreal enemies (e.g. headbanging fish) and intentionally odd translation humour
- Wave-based platform brawler structure with no exploration, unlike most roguelites
- Self-aware 'pointless features and useless details' marketing tone
Players want
- More content: new weapons, stages, enemies and DLC beyond cosmetics
- Higher difficulty modes or an infinite mode to extend late-game appeal
- Clearer map and progression hints, and better explanation of upgrade resources
- A more casual or less grindy play option / rebalanced permanent upgrades
- Rebalance Big Sit so other builds stay competitive
- More varied music and stage palettes
Summarised from Steam reviews and community discussion.
Steam tags
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Tier list Part 3 (2025)
Bing in Wonderland is a traditional 2D action roguelike with a watercolor look and a goofy, flash-game vibe. He enjoys the fast, fun combat and the hat-throw dash, but finds the roguelike layer (boons, build variety) minimal and replayability low. Runs are short, about 15-20 minutes, ending in a boss, across 15+ levels.
Liked
Disliked