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Bing in Wonderland

Bing in Wonderland

Developed by
Wanba Studio
Published by
Wanba Studio, 2P Games

$8.99

A Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. (CONTROLLER SUPPORTED)

Consensus
A77.2/100
Steam players97% positiveOverwhelmingly Positive2,160 reviews
VG Insights estimate ↗≈64.8K copies · ≈$427K gross

What creators say

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Part 3 (Apr 2025) · #3 of 17 in that tierWatch the moment (0:23:21)

Tier list Part 3 (2025)

Bing in Wonderland is a traditional 2D action roguelike with a watercolor look and a goofy, flash-game vibe. He enjoys the fast, fun combat and the hat-throw dash, but finds the roguelike layer (boons, build variety) minimal and replayability low. Runs are short, about 15-20 minutes, ending in a boss, across 15+ levels.

Liked

  • Watercolor-style visuals and good-looking, varied biomes
  • Weapons (bow, axe, harp) play very differently from each other
  • Unique hat-throw dash that gives invincibility frames for the whole travel, longer if the hat is farther
  • Shield-break mechanic: stunned enemies can be jumped on for a big area-of-effect with a dramatic animation
  • Fast-paced, satisfying combat that feels powerful from the start of a run
  • Goofy charm (for example the food/pooping mechanic) and nostalgic flash-game feel
  • Bosses have enjoyable mechanics

Disliked

  • Roguelike elements are minimal; boons only add to what you were already doing and do not change how you play
  • You do not feel very different from start to end of a run
  • Enemies can feel dull, similar to each other, and sometimes confusing; some bosses are just bigger enemies
  • Low replayability; the draw is finishing the levels rather than replaying runs
  • Some character unlocks are gated behind beating a specific boss with a specific weapon/item, which is easy to miss

What players say

A fast-paced 2D ink-wash action-platformer roguelite by Wanba Studio where you fight wave-based stages with bows, spears, cannons, axes or harps, throw your hat, and use a signature butt slam.

Bing in Wonderland has been received very warmly by players: Steam shows about 97% positive across roughly 2,160 reviews (Overwhelmingly Positive), and a long-running Steam Deck Verified status. Critics are fewer and more lukewarm: OpenCritic lists three reviews (GameGrin 8/10, Gaming Professors 8.5/10, Nindie Spotlight 6/10), and GameGrin's later Switch Power-Up Edition review gave 6.5/10, citing repetition. Metacritic has no Metascore or user score yet (only one critic review counted). The game is a small, content-limited indie that launched in Jan 2023 with a promise of updates, later received DLC skin packs and a Nintendo Switch Power-Up Edition (Feb 20, 2025). Recent Steam reviews (2025-26) still praise it but some players doubt more content is coming.

Players love

  • Simple, satisfying, addictive combat loop that is easy to pick up and hard to put down
  • The butt slam ('Big Sit') and hat-throw mechanics add a distinctive, fun, strategic layer
  • Wide variety of boons, weapons (bow, spear, cannon, axe, harp) and items enabling different builds
  • Charming ink-wash / hand-drawn art style and quirky, absurd enemy designs
  • Strong sense of humour, including funny achievements and deliberately wacky translation
  • Has a clear end goal rather than endless runs, with a rewarding progression loop
  • Fast stages (around 10 minutes each) and good controller and Steam Deck support
  • Very cheap price for the amount of playtime (low single-digit to ~$9)

Common complaints

  • Content runs thin and gameplay becomes repetitive after several hours; levels and visuals (e.g. the desert stage) blur together
  • Sudden, sharp difficulty spikes in the mid-to-late game
  • The Big Sit mechanic becomes overpowered and can trivialize other weapons and options
  • Meta-progression feels long and grindy, with resources consumed quickly or poorly explained
  • Humour (toilet and fart jokes) and broken-English style text read as childish or hard to understand for some
  • Some indie jankiness in assets and overall polish
  • Short, looping menu/shop music noted as grating in the Switch review
  • Basic button-mashing combat feels shallow or plain to some; the most-upvoted negative reviews call it 'kinda boring' or just a thin action-platformer

Can feel tedious

  • Grinding talent points and achievements between runs interrupts short-session roguelike play
  • Repetitive, monotonous battles after a few hours as variety plateaus
  • Looping shop/menu music during vendor stops
  • Permanent stat upgrades make it feel like grind-until-strong rather than a pure roguelite (one negative reviewer's complaint)
  • Difficulty spikes forcing reliance on grinding or a specific strategy like Big Sit
  • Plain button-mashing combat that feels boring or shallow to some players, especially fans of the developer's earlier, more inventive Wanba Warriors

What's unique

  • The butt slam (Big Sit) stomp as a central combat and damage mechanic
  • Hat-throwing attack alongside charge shots and dashes
  • Spending 'wisdom points' as an alternative currency, which one reviewer had never seen before
  • Deliberately absurd Chinese-ink-painting world with surreal enemies (e.g. headbanging fish) and intentionally odd translation humour
  • Wave-based platform brawler structure with no exploration, unlike most roguelites
  • Self-aware 'pointless features and useless details' marketing tone

Players want

  • More content: new weapons, stages, enemies and DLC beyond cosmetics
  • Higher difficulty modes or an infinite mode to extend late-game appeal
  • Clearer map and progression hints, and better explanation of upgrade resources
  • A more casual or less grindy play option / rebalanced permanent upgrades
  • Rebalance Big Sit so other builds stay competitive
  • More varied music and stage palettes

Summarised from Steam reviews and community discussion.

Steam tags

Casual2D PlatformerHand-drawnCartoonyCuteColorfulIndieRogue-liteAction RoguelikeFunny

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