← All games
Don't Starve

Don't Starve

Developed by
Klei Entertainment
Published by
Klei Entertainment

$9.99

Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.

Consensus
A77.9/100
Steam players96.5% positiveOverwhelmingly Positive113,517 reviews
VG Insights estimate ↗≈5.5M copies · ≈$43.8M gross

What creators say

View full ranking →

Part 1 (Sep 2023) · #17 of 35 in that tierWatch the moment (0:44:00)

Tier list Part 1 (2023)

Don't Starve is a well-known survival game with roguelike elements where you build a camp and try to survive a hostile world. PepperHead admits it is the one game on the list he has barely played and says he probably should not have included it. From his limited time it was fun and challenging, though it did not grab him right away. He parks it in the middle of B tier for lack of enough experience to judge it fairly, acknowledging it could rank higher.

Liked

  • Fun and very challenging from what he played
  • Large, grand world full of things trying to kill you
  • Slowly building a camp and surviving with different weapons and tools
  • Clearly beloved by many players and seems to have lots of depth

Disliked

  • Combat is not especially interesting, though he says that is not the point
  • Needs a lot of playtime to grasp, and it did not hook him immediately
  • He lacks the experience to say much about it

What players say

Klei Entertainment's hand-drawn, Tim Burton-flavoured wilderness survival game with permadeath, procedurally generated worlds, and no tutorial.

Don't Starve is regarded as a modern survival classic: Steam shows 'Overwhelmingly Positive' at about 96.5% across roughly 113k reviews, and critics landed in the high 70s (Metacritic 79 on PC, Generally Favorable). Praise centres on the gothic art style, the discovery-driven learning loop and the tension of permadeath. Both players and critics flag the lack of guidance and punishing early hours as the main barrier, and several say the loop turns tedious once survival is mastered. The original single-player game is effectively in maintenance mode, since Klei's content updates moved to the multiplayer Don't Starve Together. Many recent Steam reviewers, even positive ones, tell newcomers to buy DST instead, even for solo play. It is not early access; it released in full in April 2013 after an alpha/beta period.

Players love

  • Distinctive hand-drawn, Burton-esque gothic art with fluid animation, plus a gramophone-style soundtrack and strong atmosphere
  • Permadeath loop where every death teaches something specific (bees, darkness, hunger), making learning itself the reward
  • Survival systems that interlock: hunger, sanity, health, seasons, day/night cycle and creature behaviour create emergent stories
  • No hand-holding; players respect that Klei kept a cohesive identity instead of chasing mainstream accessibility
  • Huge replayability from randomly generated worlds, many unlockable characters with different perks, and adjustable world settings
  • Everything has multiple uses (monsters can be turned against each other, even death can be exploited), which rewards experimentation
  • Strong value, often very cheap on sale; expansions like Reign of Giants, Shipwrecked and Hamlet are described as near full games

Common complaints

  • Almost no tutorial or in-game explanation; many mechanics (bird cage for food, bunnymen hostility to meat carriers, final Adventure level in darkness) are only learnable via the wiki or trial and error
  • Early hours are brutal and feel unfair because death often comes from not knowing rules rather than player error
  • Losing a long run to a hidden mechanic feels especially demoralising after dozens of hours
  • Adventure mode is seen as poorly designed: fetch-quest errands across levels, then a surprise difficulty spike
  • Once you can survive indefinitely the game loses purpose and becomes chores; a common critique is weak long-term goals
  • Clunky real-time combat, especially clicking on moving targets with mouse and keyboard
  • Some reports of crashes (e.g. loading worlds with caves via DST) and a black-screen lockup bug in recent negative Steam reviews
  • Some players feel abandoned: the single-player game receives no new content while DST keeps being updated
  • Base game feels dated next to Don't Starve Together (e.g. weaker crafting menu and quality of life), per reviewers who played both

Can feel tedious

  • Constant resource gathering and base upkeep (chopping, mining, food, fuel) that becomes chores once mastered
  • Learning by dying repeatedly with little carried over between runs, which some find repetitive rather than empowering
  • Needing a second monitor with a wiki open to progress efficiently
  • Adventure mode fetch-quest grind across multiple levels
  • Solo play can feel repetitive and unstructured; several reviewers say the game works better in multiplayer

What's unique

  • Survival-crafting game with roguelike permadeath and procedural worlds but no levelling meta-progression; the only thing you carry over is knowledge
  • Sanity as a third resource alongside health and hunger, with hallucinated monsters and shifting behaviour
  • Darkness is lethal: night without light means death, which defines the pacing of every day
  • Seasonal cycle (autumn, winter, spring, summer) each with its own threats, forcing long-term planning
  • Art direction of a storybook with gothic undertones, with a cast of oddly distinct playable characters
  • Emergent, systemic monster ecosystem where hostile creatures can be baited to fight each other

Players want

  • Better in-game teaching or hinting (food values, creature behaviour) so players do not need a wiki or mods like craft pot and minimap
  • Clearer feedback on why a run ended so failure teaches specific lessons instead of feeling like repetition
  • New content and updates for the original game instead of leaving it behind DST
  • More mid and late-game goals beyond surviving longer, and a redesigned Adventure mode
  • Quality-of-life features built into the base game that players currently get via mods (geometric placement, minimap, displayed food values)
  • Stability fixes for crashes and the black-screen bug

Summarised from Steam reviews and community discussion.

Steam tags

SurvivalOpen World Survival CraftCraftingAdventureIndieSandboxSingleplayerPerma DeathMultiplayerOpen World

Similar games

More runs with shared subgenres and Steam tags.

Noita
75.6 consensus95.1% Steam
Action
TinyKeep
Not yet ranked65.6% Steam
Action