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Dungreed

Dungreed

Developed by
TEAM HORAY
Published by
TEAM HORAY

$9.99

Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements. You become an adventurer exploring a continuously evolving dungeon to prevent the town from being destroyed. Eliminate enemies, use a variety of weapons and magic, eat food, and defeat evil in the dungeon!

Consensus
B73.9/100
Steam players93.3% positiveVery Positive9,605 reviews
Metacritic ↗Users: 7.2/10
VG Insights estimate ↗≈443K copies · ≈$3.3M gross

What creators say

View full ranking →

Part 1 (Sep 2023) · #5 of 18 in that tierWatch the moment (0:50:17)

Tier list Part 1 (2023)

Dungreed is a 2D action roguelite dungeon crawler where you explore rooms, fight enemies and collect weapons and items. He calls it a hidden gem that looks basic on Steam but turns out to have a huge amount of content and polish. He praises its smooth controls, weapon variety, food mechanic, bosses and music. He places it at the very top of A tier, just short of S.

Liked

  • Controls and movement feel very smooth, with good dashes and a lot of player control
  • Large weapon pool where each weapon feels very different, with many unique synergies
  • Food system lets you eat different foods during a run to gain stats and focus on one stat
  • Items and passives all change gameplay mechanically rather than being plain number bumps
  • Bosses are phenomenal and the music is hilariously good
  • Multiple characters and lots of customization
  • Developers released a big free update years later with a hidden boss, new area, new weapons and a hard mode with unique enemies

Disliked

  • Nothing explicitly criticised; he only says it falls just short of S tier, which he reserves for the very best
  • Looks basic on first impression, which hides how much depth it has (hidden-gem problem)

What players say

A 2D side-scrolling, mouse-aimed action roguelite by TEAM HORAY (Steam, Feb 2018) where you dash and jump through procedurally assembled dungeons, collect weapons and accessories, manage a hunger/food system, and buy permanent stat upgrades between runs.

Dungreed is a long-running indie favourite on PC: Steam shows roughly 9,600 reviews at about 93% positive (Very Positive), and the positive reviews come from players with very high playtime (often 50-250 hours) who praise weapon and build variety, snappy dash-based combat and the Workshop mods. Critic coverage is thin: Metacritic has no Metascore (only one Nintendo Life review of the Switch port, 80) and a tiny Switch user score of 7.2 from 5 ratings. The complaints are consistent: awkward keyboard/mouse and controller handling, repeated items and thin area variety, RNG-driven balance where lucky builds trivialise the game and unlucky ones are stuck, and bullet-hell late bosses. Steam reviewers say the developer has moved on to Sephiria, so content updates appear to have slowed, but the modding scene keeps it alive.

Players love

  • Huge weapon and accessory pool that synergises into many different builds; several reviewers cite 'god runs' from item combinations
  • Fast, snappy dash-based movement and combat that feels good once a build comes together (one reviewer likens the movement approach to Rogue Legacy)
  • Character customisation per run, with many valid playstyles and a difficulty curve that adds new content gradually
  • Food/hunger system: buying food for buffs fills a hunger meter that drains, forcing you to budget stat gains against saving room for better food
  • No contact damage from enemies, which one reviewer singled out as a relief
  • Active Steam Workshop: custom weapons, characters and even items imported from Sephiria extend replay value (reviewers call the Workshop community 'legends')
  • Strong value at about $10 and good long-tail engagement, with many players returning every few months
  • Pixel-art style and movement praised by several reviewers (one calls it a personal favourite 2D roguelike)

Common complaints

  • Controls draw the harshest complaints: aiming and dashing follow the mouse pointer so keyboard players dash the wrong way, and keybinding/settings menus were reported as broken by some
  • Controller support is inconsistent: one PS5-controller user reports the game flipping between Xbox and 'Undefined' input mid-run; others say it plays best on a gamepad
  • Item and loot rotation feels repetitive: the same items recur in shops and chests, so the large library feels smaller than it is, and there is low visual variety across areas
  • Balance is swingy: lucky weapon/evasion/block combos make you near-invincible while a poor-loot run leaves you with weak items; some legendary items are reported weaker than commons and some characters feel underpowered
  • Late bosses are bullet sponges that flood the screen with projectiles; one complaint notes a boss using red/orange/brown projectiles in a red/orange/brown hell stage where attacks blend into the background
  • Enemy attack timings feel slow compared with the very fast player and spam-attack weapons, making dodging feel jarring (detailed in one long negative review)
  • Bland, minimal story and lore according to several reviewers

Can feel tedious

  • Achievement hunting and the optional true final boss: reviewers describe completion as long, repetitive and in places annoying (one says the true boss looked more annoying than satisfying)
  • Repeated runs through the same few areas, with a lack of area variety, leads to fatigue after dozens of runs
  • Spending runs with only low-rarity gear and no healing is frustrating once meta-progression is maxed out
  • Bullet-hell late stages and projectile-spamming bosses become a slog rather than a skill test for some
  • Keyboard controls and cursor-relative dashing cause cheap hits, making the keyboard experience a chore

What's unique

  • Food/hunger meter as a build-management resource: buffs are bought and limited by stomach capacity, which is unusual for the genre
  • 2D mouse-aimed shooter/melee hybrid platformer with a dash-centred movement kit and no contact damage
  • Town-rebuilding and training meta layer: permanent stat training plus unlockable vendors and NPCs rescued from the dungeon
  • Active Steam Workshop scene adding custom characters and weapons to a game with a simple pixel-art pipeline
  • Available on PC, Switch, PS4 and iOS

Players want

  • Better input handling: a working rebinding menu and reliable controller detection (PS controllers especially)
  • More permanent upgrades or meta-progression to help struggling players, since progression tops out and later success is skill plus RNG
  • Better item rotation/pool management so shops and chests do not keep showing the same items
  • More area and visual variety, and more enemy/boss diversity to reduce repetitiveness
  • Rebalancing rarity and weak characters so legendary items and unorthodox builds are not punished; clearer guaranteed healing rather than mostly RNG healing
  • Fix or clarify achievement bugs (one 100% player reports the final food-eating achievement not unlocking) and quest progress not carrying across a single run

Summarised from Steam reviews and community discussion.

Steam tags

Action RoguelikePixel GraphicsRogue-liteRogue-likeActionIndie2DDungeon CrawlerSingleplayerDifficult

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