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Hades II

Hades II

Developed by
Supergiant Games
Published by
Supergiant Games

$20.99

Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.

Consensus
S84.4/100
Steam players95.7% positiveOverwhelmingly Positive123,744 reviews
Metacritic ↗94/100Users: 8.7/10
VG Insights estimate ↗≈3.5M copies · ≈$80.3M gross

What creators say

View full ranking →

Tier list Part 3 (2025)

Hades II is the early-access sequel to Supergiant's Hades, starring Melinoe, a magic-wielding protagonist fighting to save her family from Kronos. He considers the original a masterpiece and finds the sequel a true sequel rather than DLC, keeping the feel while twisting the mechanics. He calls the current early access build fantastic, and even bigger than Hades 1. It becomes his first S tier of the night, and he likes it more than the original, though he is pausing until full release and suggests newcomers may want to wait.

Liked

  • Keeps the original Hades feel while feeling like a real sequel, not a DLC
  • Melinoe as a magic user changes pacing: longer dash, running, mana, chargeable attacks
  • Arcana cards replace the mirror with far more build and permanent-ability customization
  • Two full paths (surface and underground) with entirely different biomes and monsters, both feeling full
  • Developers actively take player feedback and change mechanics in each update
  • Voice acting, art and a deeper, more serious story with flashbacks are excellent
  • Wider resource/crafting currencies (seeds, minerals, fishing) that tie into route choice

Disliked

  • More complicated mechanics than Hades 1, losing some of the first game's simplicity
  • Wonders whether building two paths was necessary versus one path with double the content
  • Many currencies and systems are hard to grasp without seeing them
  • Still in early access, so he recommends newcomers consider waiting for the full release

Top 10 of 2024 (#3)

Hades II is Supergiant's action roguelite sequel, still in early access in 2024, where Melinoe fights to rescue her family from Kronos. He calls it one of his top games of the year and keeps the original as a long-time favourite. He finds it slightly slower and more complex than the first game, and more reliant on meta-progression and grind, which he enjoys. He is unsure the dual-path (underworld or surface) split was necessary, but finds it an impressive inclusion and praises the developers for listening to feedback.

Liked

  • New mechanics added while keeping the feel of the original
  • Hack-and-slash combat that still feels good despite Melinoe being more of a magic user
  • Hub full of NPCs, permanent upgrades and cosmetic options that keep players engaged between runs
  • Story is more serious, which he prefers
  • Large amount of content for an early access game, at least as much as Hades 1
  • Start-of-run choice between underworld and surface, each a complete world with its own biomes, enemies and bosses
  • Developers keep listening to player feedback and updating the game

Disliked

  • Everything is a bit more complex, which may not suit every player
  • Meta-progression needs multiple ingredient types, making it more grindy and longer to finish
  • Unsure the two-path split was needed versus doubling content on one path
  • Some players may be disappointed by changes from the first game

What players say

Supergiant Games' isometric action roguelite sequel to Hades, in which Melinoe, witch princess of the Underworld, fights through Underworld and Surface routes to kill the Titan of Time, Chronos.

Hades II is received as a near-universal success. Steam shows roughly 95.7% positive (about 123.7k reviews, Overwhelmingly Positive), PC Metacritic is 94 from 46 critic reviews with no mixed or negative scores, and Wikipedia cites 99% of critics recommending it on OpenCritic. Most players and critics say it improves on the original in combat depth, build variety, content volume, art and music. It left Early Access (launched May 2024) for a full release on Sep 25, 2025, then came to PS5 and Xbox in April 2026. The main fault line is the story ending and some repetition or grind in the late game, not the moment-to-moment gameplay. Third-party estimates put it at 2-5 million Steam owners and over $100M gross revenue (estimates, not audited).

Players love

  • Combat is praised as faster, deeper and more skill-driven than Hades 1, with critics calling it some of the best action combat in games
  • Weapon variety (multiple distinct weapon types with aspects) plus the Magick bar and Omega moves give many viable build styles
  • Boons, Hexes and the Arcana (tarot) system combine into varied, experimental builds; progression is allocated after a run, which pulls you into the next one
  • Art direction, character design, Darren Korb's music and the voice acting are singled out by both critics and players
  • The witchy, tarot and Greek-myth setting feels fresh rather than a reskin; Melinoe has a distinct feel from Zagreus
  • Huge content volume and replayability, with reviewers reporting hundreds of hours and still seeing new dialogue
  • Story and dialogue are woven into the run loop, with witty characters and reactive bosses (e.g. Chronos and Scylla reacting to pausing or muting music)
  • Supergiant's polish and responsiveness to feedback, from a long Early Access period to post-launch ending patches, is widely appreciated

Common complaints

  • The ending is the most criticised element: Rock Paper Shotgun noted the game did not end with Chronos being killed as advertised, and Final Weapon called it extremely disappointing
  • Many Steam negative reviews call the narrative resolution weak or an anticlimax, even while praising the gameplay
  • Players complained that Zagreus and the Hades 1 cast overshadow Melinoe in her own game
  • Some feel the boon system is less tightly tuned for synergies than in Hades 1, with some weapons or builds feeling weaker or too limited
  • Several users feel it is a polished more-of-the-same iteration rather than a leap, with a familiar boon, weapon and gifting loop
  • Some negative reviewers find the progression loop hollow or unrewarding after long play
  • Several negative reviewers say the supporting characters feel static, with little growth or plot twists compared with Hades 1

Can feel tedious

  • Resource farming and the many runs required to reach the true ending are called padding by some Metacritic users
  • Repetitive boss encounters and limited level variety over long playtime
  • Some players dislike specific weapons as too limited or uninteresting, and feel the loop wears thin after 100+ hours

What's unique

  • Two separate routes, an Underworld path and a Surface path, instead of one descent (Erebus/Oceanus/Fields of Mourning/Tartarus vs Ephyra/Thessaly Rift/Mount Olympus/Summit)
  • Magick bar that recharges by attacking, used for casts and Omega moves that pin or control enemies
  • Witchcraft systems: Hexes channelling Selene's power, plus a tarot-style Arcana deck with Fear-style difficulty
  • Gathering and crafting resources in the Crossroads and between runs, with a larger hub and overworld feel
  • Story told through run-by-run reactive dialogue, with a sequel that took years of Early Access updates (Olympic, Warsong, Unseen)

Players want

  • A more satisfying, better-paced story conclusion and payoff for Melinoe specifically (Supergiant added extra scenes and an option to revert to the pre-ending state about a month after launch)
  • Less reliance on returning Hades 1 characters; more focus on Melinoe's own arc
  • Tighter boon and weapon balance so every weapon feels worthwhile and build synergies are clearer
  • Reduce the resource farming and number of runs needed to reach the true ending
  • More variation in levels and boss encounters to cut down repetition over long playtime

Summarised from Steam reviews and community discussion.

Steam tags

ActionRogue-likeRogue-liteHack and SlashRPGAction RoguelikeMythologyDungeon CrawlerAction RPGIsometric

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