Part 5 (Jul 2026) · #1 of 3 in that tierWatch the moment (1:45:12)

Inkshade is a turn-based tactics game carved out of strange wooden miniatures, wrapped in a web of locked rooms, and orchestrated by an otherworldly game master. Victory is not guaranteed, and the only constant is the cruel black ink that flows within the pieces.
What creators say
What players say
A first-person, dark-atmosphere turn-based tactics roguelite by Studio Vezelle where you command wooden board-game miniatures against a malicious game master, with locked-room escape puzzles between battles.
Steam players rate Inkshade Very Positive (about 87% of roughly 636 reviews, Steam listing as of the data pull), driven by its atmosphere, sound and art, and the creepy, sardonic game master. The common caveat is that the tactics are shallow and the roguelite loop is grindy: units differ mostly by stats and a few broken-strong upgrade paths trivialise late fights. It is constantly compared to Inscryption, usually unfavourably on depth but favourably on vibe. There are no critic reviews: Metacritic has a page with zero critic reviews and only 2 user ratings, and no OpenCritic entry was found. The game is a finished 1.0 (not early access) that got several post-launch patches in Aug-Sep 2025 (lantern toggle, contrast slider, walk speed, new challenge mode), and still receives positive reviews into 2026.
Players love
- Atmosphere, art direction, lighting and sound design (the wooden 'bonk' of pieces, battle themes, end-credits track) are the most consistently praised element
- The game master is a memorable, sardonic and malicious narrator whose worldbuilding and banter give the run a sense of story
- Escape-room style puzzle sections in locked rooms give a satisfying break from combat and several reviewers found them clever and tough
- Tactical board is simple and readable: pieces cannot pass through each other, so bottlenecks, shielding and elevation matter
- Collecting and upgrading new pieces feels rewarding, and tense battles where you could lose your whole roster give real dread
- Strong Inscryption-like vibe with different mechanics (mid-run recruiting of defeated enemies, hex-grid tactics) that some find a fresh spin
- Steam Deck works well per at least one reviewer (minor remapping), plus accessibility options like adjustable difficulty and colour alternatives
Common complaints
- Tactical depth is shallow: units are differentiated almost entirely by five stats (movement, health, range, damage, defense) and only a few have special abilities
- Balance is exploitable: stacking armour/attack on one or two pieces (the Wretch is repeatedly named) makes most enemies and bosses trivial, so strategy falls away
- Enemy AI is passive and only engages when a piece is in range, enabling simple luring tactics
- Very dark visuals; even with lantern and brightness options, some players cannot see enemy units and felt unfairly killed
- Performance and stability complaints: low fps on mid-range GPUs, some maps heavy, and one reviewer reported frequent crashes on an older Win10 PC (fine on a newer machine)
- Controls can be clumsy: passing a unit's turn with a triple click is easy to trigger accidentally, no clear attack-range preview for ranged units before moving, unit names hard to see
- The narrator talks a lot and dialogue cannot easily be skipped even after many repeats
- Story and character connections are thin and the ending left some players unsatisfied; limited replayability after finishing
Can feel tedious
- Grind: you need upgrades to win fights and need to fight (and often lose) to earn upgrade currency; reviewers cite only about 15-20 scrip per failed run versus 50 for a single point of damage
- Dying can send you back large sections, keeping pieces and upgrades but losing run progress, which feels heavy in mid/late game
- Enemies and early encounters scale with progress, so knowledge and skill matter less than how many upgrades you bought
- Spreading upgrades across many pieces is a trap; new players may have to restart or soft-lock themselves on harder settings after a reset
- Long runs with repetitive combat and a chatty narrator during tutorial/first-hour failure scripting
- Darkness and camera behaviour causing eye strain or motion sickness for some
What's unique
- Combines first-person escape-room exploration of locked rooms and an airship setting with a turn-based tactics board game run by a hostile game master
- Pieces are wooden miniatures on a physical-feeling board with hex grid, elevation and height effects
- Roguelite meta-progression through spending scrip on permanent upgrades to a collected roster, plus a mid-run recruitment system for defeated enemies
- A post-campaign challenge mode (including a Monomanipulation mode for single-unit runs added in Sep 2025) that players say is closer to a classic roguelite
- Unlocking new pieces is tied to solving puzzle rooms, and opening rooms is tied to progressing through battles
Players want
- Add more unit abilities and build variety (area attacks, taunt, summons, status effects) so pieces differ beyond stat numbers
- Rebalance upgrade costs and scaling so one maxed piece or armour stacking cannot trivialise the game, and so early grinding feels less punishing
- Improve brightness/visibility and add camera options (decouple camera from mouse, manual camera toggle) to address eye strain and motion sickness
- Fix the unit-pass input (allow un-passing or use a less accident-prone control) and show attack range and unit names more clearly
- Let players skip or shorten repeated narrator dialogue
- Optimise performance and stability, and consider modding/community map support or more backstory content (suggested by one reviewer)
Summarised from Steam reviews and community discussion.
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Tier list Part 5 (2026)
Inkshade is an Inscryption-style game that swaps cards for pawns placed on a small tactical board. He loves the haunted-house exploration, narrator, story and puzzles outside combat, but found the combat itself boring and shallow. Strategy is limited, pieces are near-identical, and progress leans heavily on meta-progression stat upgrades. He finished it out of curiosity, describes the experience as mixed, and places it in low B, recommending it to Inscryption fans who can tolerate the gameplay.
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