Part 1 (Sep 2023) · #4 of 35 in that tierWatch the moment (1:59:32)

Risk of Rain (2013)
- Developed by
- Hopoo Games
- Published by
- Gearbox Publishing, 2K
$9.99
Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
What creators say
Ranked Aug 2024 · #8 of 12 in that tierWatch the moment (0:53:42)
Ranked Feb 2023 · #9 of 48 in that tierListen to the episode
Scored 7.3/10 · tier derived from the score
What players say
A 2D pixel-art action platformer roguelite from Hopoo Games where up to four players fight through escalating, time-scaled waves on a hostile planet while stacking passive items.
Risk of Rain is regarded as a genre classic: Steam shows Very Positive (about 93% of roughly 29.8k reviews) and Metacritic has a 77 critic score (PC) with an 8.0 user score. Critics called it addictive and worth the struggle, while noting dated presentation and rough controls. Today many players recommend it as an important, still fun game but point newcomers to the 2023 remake Risk of Rain Returns, which fixes many of the original's rough edges. Recent Steam sentiment has been dented by a 2025-2026 EULA change (forced arbitration and a class action waiver under Take-Two/2K ownership), plus reports of crashes and poor controller support. It is a finished game, not early access.
Players love
- Difficulty-equals-time design creates constant risk/reward tension between looting for items and rushing the teleporter
- Item stacking: dozens of passive pickups combine until a run turns from barely surviving to screen-clearing chaos
- Distinct survivors with different abilities, unlocked through challenges, that change how each run plays
- Chris Christodoulou's soundtrack and lonely sci-fi atmosphere are near-universally praised
- Gritty pixel art that is readable once you adjust to the visual noise
- Fun online/local co-op for up to 4 players
- Good value: very cheap, frequently on sale, and with a strong modding community
- Runs escalate into a satisfying power fantasy by the late stages
Common complaints
- Dated presentation: PC Gamer (via Metacritic summary) criticised awful maximum resolution and tiny sprites
- Poor controller support, especially in menus and on Steam Deck; many keyboard-rebinding complaints, including awkward diagonal jumping
- Crashes and stutter reported by recent reviewers, including crashes during the final boss
- Combat feels repetitive: for many survivors it is run away, fire abilities, run again, which gets old in 2D and makes melee survivors and the sniper feel weak
- Difficulty can feel artificially inflated by the timer, with enemies that take ages to kill once you linger
- Enemies can spawn very close to the player, and some elites (e.g. Overloading Magma Worm) kill suddenly
- Opaque item effects and little onboarding make the first hours unintuitive
- Recent review bombing over the EULA/arbitration terms and distrust of Take-Two
Can feel tedious
- Repetitive levels and a grindy unlock structure, cited by some as getting boring after a while
- Kiting-based play that some find unengaging (run, shoot, repeat) especially with melee survivors
- Lack of permanent upgrades is a dealbreaker for some players who want meta progression
- Stressful, steep difficulty for casual players, one negative reviewer compared it to The Binding of Isaac and did not enjoy it
- Late-run slowdowns and frame rate drops on weak hardware as the screen fills
- Having to accept a new EULA to keep launching a game already owned
What's unique
- Difficulty scales with elapsed time rather than stage count, so the player controls pacing and risk
- Enemy spawning uses a director point system that also creates elite variants when the player gets strong
- Near-total reliance on stackable passive items over permanent upgrades, so each run is about emergent builds
- Roguelite platformer blending 2D movement/platforming with bullet-hell chaos and boss-rush teleporter events
- Born as a two-student University of Washington project that raised over $30,000 on Kickstarter (goal $7,000) and won the 2014 IGF Student Prize
- Launched the franchise that became Risk of Rain 2 and the 2023 remake Returns
Players want
- Proper controller support and menu navigation, including Steam Deck
- Higher-resolution graphics and UI scaling (addressed by Returns)
- Better netcode and co-op stability (Returns reworked networking)
- Stability fixes for crashes and periodic freezes on the Steam version
- Clearer tutorialisation and item descriptions for newcomers
- Reversal of the forced-arbitration EULA that players have to accept to keep playing
Summarised from Steam reviews and community discussion.
Steam tags
Similar games
More runs with shared subgenres and Steam tags.






Tier list Part 1 (2023)
The original 2D side-scrolling action roguelike where each survivor has fixed abilities and runs are shaped by the items you collect. He played it years ago, including in clunky IP-based multiplayer, and recently again. He finds it flashy, satisfying and still fun today, especially for fans of Risk of Rain 2, though builds feel samey. He lands it at high B and is excited about the announced remake.
Liked
Disliked