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Roboquest

Roboquest

Developed by
RyseUp Studios
Published by
RyseUp Studios

$24.99

Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

Consensus
A78.7/100
Steam players95.3% positiveOverwhelmingly Positive24,460 reviews
Metacritic ↗85/100Users: 8.5/10
VG Insights estimate ↗≈734K copies · ≈$12M gross

What creators say

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Part 2 (May 2024) · #2 of 13 in that tierWatch the moment (2:01:02)

Tier list Part 2 (2024)

Roboquest is a first-person shooter roguelike that he calls one of the two big FPS roguelikes alongside Gunfire Reborn. He says it was a notable omission from his original list. He thinks it is a very solid game that does everything well, and shines most as a campaign-like adventure in its first ~15 hours. He would put Gunfire Reborn just barely above it, but says he will rank Roboquest very highly too, without naming a tier letter.

Liked

  • Strong core mechanics: dash, jump, projector, jetpack and varied abilities from the start
  • Character upgrades and mobility make the moment-to-moment FPS gameplay fun even before unlocks
  • Lots of unique worlds, secrets, characters and bosses to unlock, giving a campaign feel
  • Builds still differ between runs and the roguelike elements are good
  • Both the shooting and mobility are done very well for first-person shooter fans

Disliked

  • Runs feel more repetitive than Gunfire Reborn, with weaker replayability
  • Abilities found during a run are less impactful than in Gunfire Reborn
  • Much of the mobility must be unlocked and takes a while
  • So much exploration content that the ending is somewhat disappointing (spoiler, not elaborated)

What players say

A fast, colourful co-op-capable first-person shooter roguelite from French studio RyseUp Studios, where a rebooted Guardian robot blasts through branching, procedurally arranged levels of hostile bots.

Roboquest is received very warmly: Steam shows Overwhelmingly Positive (about 95% of roughly 24k reviews, 97% of the most recent 30-day sample), and its small Metacritic critic set (5 reviews) averages 85 with a 8.5 user score. Players praise its movement, gunplay and soundtrack and often call it the best or fastest FPS roguelite. Criticism concentrates on unreliable peer-to-peer co-op with no rejoin after a disconnect, bullet-sponge enemies and unclear projectiles, and some weapons and build archetypes being far weaker than hitscan. It was in Steam Early Access from August 2020 and hit 1.0 on 7 Nov 2023; the developers announced in May 2025 that they would stop producing content updates, so it is effectively finished rather than abandoned mid-way. It later reached PS4/PS5 (May 2025) and has a separate VR spin-off.

Players love

  • Movement and gunplay feel: the most repeated praise, with reviewers calling it a fast, flow-state shooter with smooth mobility and satisfying weapon animation and feedback
  • Synthwave soundtrack (critic: Carpenter Brut-inspired) is singled out by critics and many players as a standout
  • Buildcrafting and variety: many characters/classes, weapons, abilities and upgrades so that most builds can win, and runs do not hinge on finding one perfect seed
  • Branching level paths, secrets and multiple difficulty levels give replay value; easier modes do not lock you out of content
  • Colourful comic-book art style praised; one top reviewer says it does the look better than Borderlands
  • Meta-progression that feels meaningful, with gadgets and unlocks that change how you move
  • Co-op with friends is considered very fun when it works, and it runs well on modest PCs
  • Good value and feature-complete: players call it an 'ol reliable' they keep installed since 2020, with years of post-launch content (weapons, a class, Endless mode, Dead Cells crossover)

Common complaints

  • Co-op stability: a very large share of negative reviews cite disconnects or crashes mid-run with no way to rejoin, which wipes 30-45 minutes of progress
  • Enemies are described as bullet sponges, and ranged enemy projectiles of different speeds overlap and hide fast attacks, so hits feel unavoidable
  • Status effects (hacks, stuns, blinding orbs) that come from off-screen interrupt the movement flow and feel unfair in a twitch game
  • Weapon balance: hitscan weapons are consistently the reliable choice; melee, projectile and close-range options fall off in later stages
  • Some enemy types (hidden turrets, teleporting one-shot enemies, no-cover arenas) punish aggressive movement and push players into camping or sniping
  • Difficulty curve is uneven, with easy modes described as a cakewalk and the jump to standard/hard described as steep
  • Repetitive enemies, levels and music after long sessions, and a limited weapon/upgrade pool cited by veteran roguelike players

Can feel tedious

  • Grinding meta-progression (gadgets, crystals, upgrades) before the final boss becomes beatable, reported by one reviewer as roughly 20 hours
  • Time-based level grading that pushes speed over exploration, disliked by players who want to poke around
  • Long runs with no way to resume after a disconnect, making co-op feel risky
  • Hunting for hidden gadgets and collectibles that are key to movement, which some say requires guides
  • Eye strain reported by at least one player from fast motion and saturated colours
  • Repetitive enemy attack patterns (lobs, missiles, zaps) that reduce play to cover-peek cycles

What's unique

  • Arguably the fastest-paced FPS roguelite, combining mobility gadgets (grapple, rocket jumping) with boomer-shooter-style arena combat
  • Hero-shooter-style classes (Guardian and others) with their own upgrade trees inside a roguelite structure
  • Branching level route choice between stages, Star Fox-like, with secrets and side paths
  • Meta-progression delivered as gadgets and crystals that unlock movement and abilities rather than pure stat boosts
  • Cross-platform co-op and a cheerful comic-book robot world with a light story, backed by a synthwave soundtrack
  • Crossover content such as the Dead Cells collaboration and an Endless mode

Players want

  • Fix co-op networking and add rejoin/reconnect so a dropped player does not end the run for everyone
  • Make projectile, melee and close-range weapons more viable against late-game enemies, and rebalance hitscan dominance
  • Add a dodge/dash or proper strafing option, since some players find base movement sluggish
  • Improve readability of enemy projectiles and status-effect sources; reduce visual clutter
  • Smooth difficulty scaling between easy, standard and hard, and revisit the final boss being effectively gated behind full meta-progression
  • Offer shorter runs or a way to save or pause a long run (runs can exceed 30-45 minutes)

Summarised from Steam reviews and community discussion.

Steam tags

FPSAction RoguelikeRogue-liteShooterOnline Co-OpCo-opFast-PacedLooter ShooterBullet HellAction

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