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Voidigo

Voidigo

Developed by
semiwork
Published by
semiwork

$4.99

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

Consensus
B72.3/100
Steam players96.5% positiveOverwhelmingly Positive4,929 reviews
Metacritic ↗Users: 8/10
VG Insights estimate ↗≈148K copies · ≈$1.6M gross

What creators say

View full ranking →

Part 1 (Sep 2023) · #11 of 18 in that tierWatch the moment (3:02:05)

Tier list Part 1 (2023)

Voidigo is a chaotic, visually striking top-down, 3D-ish action shooter roguelike. He already covered it in a chapter of his roguelike design analysis video and calls it great. The standout is that nearly every item changes gameplay or visuals rather than tweaking a number. It can get overwhelming and is easy to break, but he enjoys the power fantasy. He places it in A tier, near the top.

Liked

  • Upgrades and items are each unique and change gameplay or visuals, not just stat numbers
  • Very chaotic and visually pleasing; what you see is what you get
  • Lets the player become absurdly powerful, which feels rewarding
  • Enjoys that the game can be broken occasionally; satisfying
  • Feels powerful and rewarding more often than many other games

Disliked

  • Can be overwhelming to look at, especially with repeat loops
  • Screen fills with enemies and explosions in later loops
  • Easy to break; he hit very low frame rate
  • Borders on being a little too much

What players say

A colorful twin-stick action roguelite by Swedish studio semiwork, focused on hunting bosses through corrupted levels with hundreds of weapons and power-ups, a jump/backflip and stomp mechanic, and local co-op.

Players love it: Steam shows Overwhelmingly Positive (about 96.5% of roughly 4,900 reviews), with many calling it an underrated hidden gem comparable to Nuclear Throne, Enter the Gungeon and The Binding of Isaac. Praise centers on weapon/item variety, snappy animation, music and goofy personality. It entered Early Access in Feb 2021 and had its 1.0 release on Jun 8, 2023. Critic coverage is thin: Metacritic lists only two critic reviews (both 90/100, no Metascore yet) and OpenCritic had no entry found. Attention picked up after semiwork's later hit R.E.P.O., with fans asking for online multiplayer or a sequel; the price has dropped to $4.99 (from about $20 per reviewers).

Players love

  • Huge pool of weapons and power-ups (reviewers cite hundreds) that stays reasonably balanced and gives strong replayability
  • Fluid, snappy pixel animation, bouncy combat feel and satisfying gameplay loop
  • Backflip/jump plus stomp combos give movement a distinct identity versus a standard dash or roll
  • Level design built around finding and cleansing corrupted beacons makes most enemy encounters optional rather than lock-in arena rooms
  • Strong music, sound effects, character design and humor; collected items are visibly represented on the character
  • Multiple difficulty levels and a quick, useful tutorial; early runs feel fair rather than impossible
  • Extremely cheap at $4.99 with local co-op and Steam Deck / full controller support
  • Boss-focused structure with varied enemies and bosses that flee mid-fight
  • Widely called a criminally underrated hidden gem and outstanding value, the most repeated theme in top reviews

Common complaints

  • Screen clutter and visual chaos, especially late-game with lots of particles and projectiles
  • Some weapons and starting items feel weak or useless, with melee weapons most often called out
  • Final boss and ending disappoint some players: the last boss resembles a regular run boss and post-credits reward is mostly a harder difficulty
  • Technical complaints: 60 FPS cap, stuttering reported by some, limited graphics settings and slowdown on laptops
  • Art style and pixel look does not land for everyone; a couple of reviewers mention motion sickness or find it too busy
  • Feels derivative to some, described as a mix of existing twin-stick roguelikes without much that is new
  • Content can feel thin after a number of runs

Can feel tedious

  • Stomp mechanic is seen as forced by some, with parts of the game depending on it
  • Late-game chaos can reduce play to spamming dodges rather than deliberate movement
  • Hunting for weapons or perks that feel good can be unrewarding early on
  • Unlocking everything (for example the last character essence) is confusingly unclear for completionists
  • Repetition after several runs reported by lower-hour reviewers

What's unique

  • Jump/backflip mover with stomp attacks used in combos, unlike dash-based twin-stick shooters
  • Beacon-cleansing objective structure that makes enemy rooms optional and lets players rush the boss
  • Wacky improvised weapons (for example wielding Mjolnir or martial-arts staff builds) and items that visibly show on the character
  • Bosses that flee mid-battle, forcing chase and positioning decisions
  • Split-screen local co-op and Remote Play Together in a genre often single-player only

Players want

  • Online multiplayer (co-op is local/split-screen only) is the most repeated request
  • More graphics and performance options plus an uncapped frame rate
  • Deeper item synergies and character-specific mechanics to make builds feel more distinct
  • Rebalance weak starter items, perks and melee weapons
  • More post-game content or a stronger ending, plus more content overall
  • A sequel or new content from semiwork, asked for frequently since R.E.P.O.'s success

Summarised from Steam reviews and community discussion.

Steam tags

Action RoguelikeTwin Stick ShooterRogue-likeBullet HellShoot 'Em UpLocal Co-OpRogue-liteTop-Down ShooterFunnyPixel Graphics

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