Part 1 (Sep 2023) · #11 of 18 in that tierWatch the moment (3:02:05)

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.
What creators say
Ranked Jun 2023 · #13 of 14 in that tierWatch the moment (0:47:25)
Ranked Apr 2023 · #14 of 16 in that tierWatch the moment (2:03:54)
What players say
A colorful twin-stick action roguelite by Swedish studio semiwork, focused on hunting bosses through corrupted levels with hundreds of weapons and power-ups, a jump/backflip and stomp mechanic, and local co-op.
Players love it: Steam shows Overwhelmingly Positive (about 96.5% of roughly 4,900 reviews), with many calling it an underrated hidden gem comparable to Nuclear Throne, Enter the Gungeon and The Binding of Isaac. Praise centers on weapon/item variety, snappy animation, music and goofy personality. It entered Early Access in Feb 2021 and had its 1.0 release on Jun 8, 2023. Critic coverage is thin: Metacritic lists only two critic reviews (both 90/100, no Metascore yet) and OpenCritic had no entry found. Attention picked up after semiwork's later hit R.E.P.O., with fans asking for online multiplayer or a sequel; the price has dropped to $4.99 (from about $20 per reviewers).
Players love
- Huge pool of weapons and power-ups (reviewers cite hundreds) that stays reasonably balanced and gives strong replayability
- Fluid, snappy pixel animation, bouncy combat feel and satisfying gameplay loop
- Backflip/jump plus stomp combos give movement a distinct identity versus a standard dash or roll
- Level design built around finding and cleansing corrupted beacons makes most enemy encounters optional rather than lock-in arena rooms
- Strong music, sound effects, character design and humor; collected items are visibly represented on the character
- Multiple difficulty levels and a quick, useful tutorial; early runs feel fair rather than impossible
- Extremely cheap at $4.99 with local co-op and Steam Deck / full controller support
- Boss-focused structure with varied enemies and bosses that flee mid-fight
- Widely called a criminally underrated hidden gem and outstanding value, the most repeated theme in top reviews
Common complaints
- Screen clutter and visual chaos, especially late-game with lots of particles and projectiles
- Some weapons and starting items feel weak or useless, with melee weapons most often called out
- Final boss and ending disappoint some players: the last boss resembles a regular run boss and post-credits reward is mostly a harder difficulty
- Technical complaints: 60 FPS cap, stuttering reported by some, limited graphics settings and slowdown on laptops
- Art style and pixel look does not land for everyone; a couple of reviewers mention motion sickness or find it too busy
- Feels derivative to some, described as a mix of existing twin-stick roguelikes without much that is new
- Content can feel thin after a number of runs
Can feel tedious
- Stomp mechanic is seen as forced by some, with parts of the game depending on it
- Late-game chaos can reduce play to spamming dodges rather than deliberate movement
- Hunting for weapons or perks that feel good can be unrewarding early on
- Unlocking everything (for example the last character essence) is confusingly unclear for completionists
- Repetition after several runs reported by lower-hour reviewers
What's unique
- Jump/backflip mover with stomp attacks used in combos, unlike dash-based twin-stick shooters
- Beacon-cleansing objective structure that makes enemy rooms optional and lets players rush the boss
- Wacky improvised weapons (for example wielding Mjolnir or martial-arts staff builds) and items that visibly show on the character
- Bosses that flee mid-battle, forcing chase and positioning decisions
- Split-screen local co-op and Remote Play Together in a genre often single-player only
Players want
- Online multiplayer (co-op is local/split-screen only) is the most repeated request
- More graphics and performance options plus an uncapped frame rate
- Deeper item synergies and character-specific mechanics to make builds feel more distinct
- Rebalance weak starter items, perks and melee weapons
- More post-game content or a stronger ending, plus more content overall
- A sequel or new content from semiwork, asked for frequently since R.E.P.O.'s success
Summarised from Steam reviews and community discussion.
Steam tags
Similar games
More runs with shared subgenres and Steam tags.






Tier list Part 1 (2023)
Voidigo is a chaotic, visually striking top-down, 3D-ish action shooter roguelike. He already covered it in a chapter of his roguelike design analysis video and calls it great. The standout is that nearly every item changes gameplay or visuals rather than tweaking a number. It can get overwhelming and is easy to break, but he enjoys the power fantasy. He places it in A tier, near the top.
Liked
Disliked