← All games
Windblown

Windblown

Developed by
Motion Twin
Published by
Motion Twin, Kepler Ghost

$24.99

A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.

Consensus
B73.7/100
Steam players88.7% positiveVery Positive10,402 reviews
VG Insights estimate ↗≈604K copies · ≈$9.6M gross

What creators say

View full ranking →

Part 3 (Apr 2025) · #14 of 14 in that tierWatch the moment (3:24:40)

Tier list Part 3 (2025)

Windblown is a very fast-paced hack-and-slash roguelike from the Dead Cells developers, in early access at the time. He loves its visuals, music, sky-island world and dash-driven traversal, and finds the weapon-switch combat fun. His big complaint is the tiny gift (relic) slot limit, which he says knocks the game down a full tier. He places it at low A, hoping it rises with future updates.

Liked

  • Fantastic visuals, audio and vibe, including an anime intro and an epic soundtrack
  • Beautiful, immersive sky-island hub and world
  • Very fast, satisfying gameplay with a spammable dash that resets between platforms, making long levels feel quick
  • Two weapons plus two active items, with a combo system rewarding weapon switching and granting i-frames
  • Weapon types feel great and different from each other
  • Gift/relic system is unique and impactful, enabling cool synergies
  • Enemies are cool, and he trusts the Dead Cells team to expand content

Disliked

  • Gift slots are severely limited (capped around four, plus two bought in-run), so he is full by about 10 minutes in and cannot explore synergies
  • Strong individual gifts crowd out full synergy builds
  • Combo system seems abusable; optimal play is just attacking constantly to keep i-frames up
  • Some enemy attacks are instant or hard to read and hard to evade
  • Currently always fights the same bosses and content is limited in early access

What players say

A fast 1-3 player co-op action roguelite from Motion Twin (Dead Cells) with infinite dashing, dual weapons and weapon-specific Alterattack combo finishers, in early access on Steam since Oct 24, 2024.

Steam players rate it Very Positive (about 88.7% of roughly 10,400 reviews, per local Steam data), with a steady stream of praise for fluid movement, combat feel, music and art. Critic coverage is thin: Metacritic lists no critic or user score yet and I found no OpenCritic listing. It is still early access after nearly two years, which is a recurring complaint. Sentiment swings with big updates: a late-2025 combat rework (Alterattack) angered some fans, while the March 2026 Break the Path map overhaul split players, and later patches (dash-canceling, hunting progression in June 2026, an Yua's Support damage-reduction assist) drew more positive comments. Recent negative reviews centre on map navigation, grindy meta-progression, repetitive runs and weak single-player balance.

Players love

  • Movement and combat feel: infinite dash, fluid, snappy controls and high-speed traversal are widely praised
  • Alterattack system (switching weapons to trigger combo finishers with i-frames) is the most cited unique hook and is satisfying once learned
  • Soundtrack (Evil Empire) is repeatedly called great, along with the colourful art style and intro
  • Multiplayer works surprisingly well for some reviewers (1-3 player co-op), though solo balance is a separate complaint
  • Active developer support and visible change during early access; many reviewers say recent updates improved the loop
  • Secrets, easter eggs and world/character charm; some reviewers find the affix/keyword build system easier to work with than Dead Cells
  • High skill ceiling and very satisfying combos once the game's punishing early learning curve is overcome

Common complaints

  • Shallow, repetitive meta-progression: only a few weapons and 2-3 viable playstyles, similar levels and samey runs
  • Balance: solo play feels tuned for co-op and is very hard (one-hit kills at high difficulty), while 3-player co-op can be trivial
  • Some weapons and passives are much stronger than others; inconsistent animation cancelling and damage-output meta over defensive play
  • Visual clutter makes enemy attacks hard to read
  • Performance: frame drops when installed on an HDD, chugging in some biomes on Steam Deck, and a framerate hit in multiplayer
  • Still in early access after roughly 2 years, with some players expecting more progress and polish
  • Co-op quest progress does not sync between players (only one player progresses per run)
  • Recent big updates (late-2025 Alterattack/combat rework, March 2026 Break the Path) are blamed by some long-time players for killing the game's speed and flow

Can feel tedious

  • Grindy meta-progression: one review cites about 200 Cogs per 20 min run versus 6000 needed for key upgrades, roughly 10-15 hours
  • Traveling between small enemy packs and exploration feels tedious or aimless to some; the map update adds frequent map checking
  • Collecting run-only currency by smashing pots, needed to refill the health potion, before bosses
  • Runs feel repetitive after about 8-10 hours, with the same few builds
  • Spammy dodge/attack mashing and button-mashing prompts tire some players
  • Repeating quests twice in co-op because progress does not sync

What's unique

  • Alterattack: each weapon has a combo finisher triggered by hits with the other weapon, granting i-frames and crowd control
  • Infinite dash with dual-weapon combat designed around speed and rhythm
  • Built-in 1-3 player co-op from the Dead Cells studio (Motion Twin), with Dead Cells-familiar weapons and skills
  • Skylanders-like stylised art and floating-island world under threat from the Vortex
  • Post-launch map system (larger open biomes, minimap, item rarity tiers up to Mythic) and a hunting-based progression loop added in 2026

Players want

  • More biomes, weapons and build variety to keep long-term runs fresh
  • Sync quest progress in co-op and ease the multiplayer unlock/tutorial gating
  • Difficulty options or assist mode and better solo balancing (Yua's Support partly addresses this)
  • Improve map readability and add fast travel/teleporters to cut backtracking (announced for the next update)
  • Performance optimisation, especially Steam Deck, loading, culling and multiplayer framerate
  • Reduce visual clutter and make enemy telegraphs clearer; rebalance weapons and passives
  • Make currency and progression less grindy; allow skipping or streamlining dialogue

Summarised from Steam reviews and community discussion.

Steam tags

Early AccessAction RoguelikeHack and SlashActionIndieRogue-likeSouls-likeIsometricMultiplayerRogue-lite

Similar games

More runs with shared subgenres and Steam tags.

SWORN
69.9 consensus80.1% Steam
ActionCo-opHades-like
Absolum
80.1 consensus92% Steam
ActionCo-opHades-like