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[REDACTED]

[REDACTED]

Developed by
Striking Distance Studios
Published by
KRAFTON, Inc.

$24.99

Get ready to massacre monsters, race your rivals, and combat corpses of your fellow guards as you race to escape Black Iron Prison in the critically acclaimed roguelike, [REDACTED].

Consensus
C69.2/100
Steam players82.3% positiveVery Positive361 reviews
Metacritic ↗77/100Users: 7.9/10
VG Insights estimate ↗≈14.6K copies · ≈$250K gross

What creators say

View full ranking →

Part 3 (Apr 2025) · #8 of 17 in that tierWatch the moment (2:48:41)

Tier list Part 3 (2025)

Redacted is a content-rich, Hades-like action roguelike from the indie wave he has been showcasing. He already made a long deep-dive video on its design, so he keeps this quick. He thinks it looks great and feels like a full game, but has real design issues with its combat depth and roguelike elements. He places it high in B tier, partly because its grindy length kept him playing.

Liked

  • Looks great visually
  • Large amount of content, feels like a full-fledged game
  • Gameplay feels good at first
  • One of few Hades-likes with this much content
  • Long and grindy enough to keep him playing for a while

Disliked

  • Hard to combo things together easily as you play more
  • Roguelike elements are pretty disappointing
  • Rival system (NPCs racing to beat the run faster) keeps you on a clock and isn't to his taste
  • Quite a few design issues when examined closely
  • Gameplay is only okay overall

What players say

A fast, Hades-inspired action roguelike from Striking Distance Studios (The Callisto Protocol) where a low-ranking guard races rival survivors and infected inmates to the last escape pod out of Black Iron Prison.

Critics and players land in the same place: a confident, stylish, punchy Hades-like with a distinctive twist (rival survivors and a run clock), held back by grind, repetition and some design friction. Metacritic shows a 77 Metascore from 11 critics (9 positive, 2 mixed, 0 negative) and a 7.9 user score; Steam sits at Very Positive (about 82% of ~360 reviews). It launched Oct 27, 2024 on PC (Steam and Epic), PS5 and Xbox Series X as a full release, not early access, and Steam reviews show the game still being played and patched into 2026. Commercially it looks modest: a third-party Steam estimate puts gross revenue at only about $142k, though that tool is an order-of-magnitude guess and ignores console and Epic sales. The YouTuber whose ranking prompted this research put it in a fairly high B tier.

Players love

  • Combat feels smooth and punchy, with a mix of melee, gun and kick/push, and environmental hazards and destructible areas to exploit
  • The Rivals system (competing survivors racing you to the escape pod, who you can sabotage via prison systems) is called a fresh take on the genre by several critics and players
  • Strong comic-book / cel-shaded art style and dark humor that gives the Callisto Protocol universe a punk, arcade tone
  • Fast-paced soundtrack (Mark Mothersbaugh is credited by a Steam reviewer) that matches the pace of the action
  • Wide variety of suits, weapons and experiments to build around; specific weapons (e.g. broken bottles, shankers) are fan favorites
  • Good level design and pacing once the game clicks; after the first win, many difficulty modifiers add replay value
  • Plays well on Steam Deck and with a controller, per Steam reviewers
  • Fighting your own corpse from previous runs and the do-or-die final run are memorable ideas

Common complaints

  • Progression is very grindy: around six separate currencies, each unlocking one specific thing, and runs often yield only a handful of the one you need
  • The first roughly 8 hours are described as a slog because difficulty starts high and upgrades arrive slowly
  • Quick-time-event style button-combo minigames for attacking rivals get repetitive, often 10+ times per run (QTE can be turned off in settings)
  • Persistent bugs reported, including a long-standing screen-blocking bug that ruined a run late in the game, a locked-door exploit, and crashes entering a rare computer room
  • Difficulty scaling feels artificial to some, ramping as you play better rather than feeling earned
  • Very little synergy between upgrades: players say pure single-target damage is the only real strategy and status effects are not worth taking because key enemies are immune
  • Melee combat is considered weaker than the gun play by some critics, and level/room design gets repetitive
  • Epic Games version reportedly has support problems, e.g. achievement sync and a broken launcher screen
  • Constant choice between a temporary upgrade and currency for permanent unlocks: taking the currency leaves you underpowered and dying fast

Can feel tedious

  • Multi-currency grind and slow unlocks, especially early
  • Repeated button-combo minigames to hit or hinder rivals
  • The end-game reset: failing the final do-or-die run wipes unlocks, which several Steam reviewers call the worst design choice (others later came to like it)
  • Bosses and rooms that throw a lot of stuff at you and feel unfair or badly designed to some users
  • Keeping track of several rivals while fighting hordes under a time limit feels stressful and cluttered

What's unique

  • Rival survivors race you to the single escape pod and you can attack them remotely through the prison's systems during the run
  • You fight the corpse of your previous self / fallen guards, tying death into the loop
  • Runs are on a clock, so speed matters more than in most Hades-style games; a top Steam review describes it as Hades on speed
  • Final-run gimmick: after clearing objectives, a high-stakes do-or-die run can wipe your unlock progression if you fail
  • Twin-stick shooter plus melee blend in the Callisto Protocol sci-fi prison setting with a punk graphic-novel look

Players want

  • Add in-game health bar / clearer health readout and a slot or list view of boons and which are mutually exclusive
  • Allow full controller button remapping (asked for on Steam discussions and in reviews)
  • Better explain the multiple currencies and accessibility options such as Guard Mode, and reduce the currency bottlenecks
  • Make the rival system less punishing early on; some players asked for an option to remove the rival entirely
  • Fix the recurring screen-blocking and softlock bugs, and improve Epic version support
  • Broaden build variety and synergies so non-damage upgrades matter; critics also wanted more variety in rooms and enemies

Summarised from Steam reviews and community discussion.

Steam tags

Action RoguelikeTop-Down ShooterHack and SlashRogue-liteDungeon CrawlerDifficultShooterAction-AdventureRogue-like3D

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