Part 3 (Apr 2025) · #8 of 17 in that tierWatch the moment (2:48:41)
![[REDACTED]](https://cdn.akamai.steamstatic.com/steam/apps/2229940/header.jpg)
[REDACTED]
- Developed by
- Striking Distance Studios
- Published by
- KRAFTON, Inc.
$24.99
Get ready to massacre monsters, race your rivals, and combat corpses of your fellow guards as you race to escape Black Iron Prison in the critically acclaimed roguelike, [REDACTED].
What creators say
What players say
A fast, Hades-inspired action roguelike from Striking Distance Studios (The Callisto Protocol) where a low-ranking guard races rival survivors and infected inmates to the last escape pod out of Black Iron Prison.
Critics and players land in the same place: a confident, stylish, punchy Hades-like with a distinctive twist (rival survivors and a run clock), held back by grind, repetition and some design friction. Metacritic shows a 77 Metascore from 11 critics (9 positive, 2 mixed, 0 negative) and a 7.9 user score; Steam sits at Very Positive (about 82% of ~360 reviews). It launched Oct 27, 2024 on PC (Steam and Epic), PS5 and Xbox Series X as a full release, not early access, and Steam reviews show the game still being played and patched into 2026. Commercially it looks modest: a third-party Steam estimate puts gross revenue at only about $142k, though that tool is an order-of-magnitude guess and ignores console and Epic sales. The YouTuber whose ranking prompted this research put it in a fairly high B tier.
Players love
- Combat feels smooth and punchy, with a mix of melee, gun and kick/push, and environmental hazards and destructible areas to exploit
- The Rivals system (competing survivors racing you to the escape pod, who you can sabotage via prison systems) is called a fresh take on the genre by several critics and players
- Strong comic-book / cel-shaded art style and dark humor that gives the Callisto Protocol universe a punk, arcade tone
- Fast-paced soundtrack (Mark Mothersbaugh is credited by a Steam reviewer) that matches the pace of the action
- Wide variety of suits, weapons and experiments to build around; specific weapons (e.g. broken bottles, shankers) are fan favorites
- Good level design and pacing once the game clicks; after the first win, many difficulty modifiers add replay value
- Plays well on Steam Deck and with a controller, per Steam reviewers
- Fighting your own corpse from previous runs and the do-or-die final run are memorable ideas
Common complaints
- Progression is very grindy: around six separate currencies, each unlocking one specific thing, and runs often yield only a handful of the one you need
- The first roughly 8 hours are described as a slog because difficulty starts high and upgrades arrive slowly
- Quick-time-event style button-combo minigames for attacking rivals get repetitive, often 10+ times per run (QTE can be turned off in settings)
- Persistent bugs reported, including a long-standing screen-blocking bug that ruined a run late in the game, a locked-door exploit, and crashes entering a rare computer room
- Difficulty scaling feels artificial to some, ramping as you play better rather than feeling earned
- Very little synergy between upgrades: players say pure single-target damage is the only real strategy and status effects are not worth taking because key enemies are immune
- Melee combat is considered weaker than the gun play by some critics, and level/room design gets repetitive
- Epic Games version reportedly has support problems, e.g. achievement sync and a broken launcher screen
- Constant choice between a temporary upgrade and currency for permanent unlocks: taking the currency leaves you underpowered and dying fast
Can feel tedious
- Multi-currency grind and slow unlocks, especially early
- Repeated button-combo minigames to hit or hinder rivals
- The end-game reset: failing the final do-or-die run wipes unlocks, which several Steam reviewers call the worst design choice (others later came to like it)
- Bosses and rooms that throw a lot of stuff at you and feel unfair or badly designed to some users
- Keeping track of several rivals while fighting hordes under a time limit feels stressful and cluttered
What's unique
- Rival survivors race you to the single escape pod and you can attack them remotely through the prison's systems during the run
- You fight the corpse of your previous self / fallen guards, tying death into the loop
- Runs are on a clock, so speed matters more than in most Hades-style games; a top Steam review describes it as Hades on speed
- Final-run gimmick: after clearing objectives, a high-stakes do-or-die run can wipe your unlock progression if you fail
- Twin-stick shooter plus melee blend in the Callisto Protocol sci-fi prison setting with a punk graphic-novel look
Players want
- Add in-game health bar / clearer health readout and a slot or list view of boons and which are mutually exclusive
- Allow full controller button remapping (asked for on Steam discussions and in reviews)
- Better explain the multiple currencies and accessibility options such as Guard Mode, and reduce the currency bottlenecks
- Make the rival system less punishing early on; some players asked for an option to remove the rival entirely
- Fix the recurring screen-blocking and softlock bugs, and improve Epic version support
- Broaden build variety and synergies so non-damage upgrades matter; critics also wanted more variety in rooms and enemies
Summarised from Steam reviews and community discussion.
Steam tags
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Tier list Part 3 (2025)
Redacted is a content-rich, Hades-like action roguelike from the indie wave he has been showcasing. He already made a long deep-dive video on its design, so he keeps this quick. He thinks it looks great and feels like a full game, but has real design issues with its combat depth and roguelike elements. He places it high in B tier, partly because its grindy length kept him playing.
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